Critical-risk tools in Torch-to-Crown
24 of the 451 tools in Torch-to-Crown are classified as critical risk. This page profiles those tools specifically, with recommended policy actions and the attack patterns that target them.
Every operation listed below is an action PolicyLayer recommends controlling at the transport layer. Open any tool to see the full profile, risk score, and YAML policy snippet.
Tools at critical risk
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cast_atonementDestructiveSpend one prepared clerical Atonement and perform its exact one-turn touch cleansing. Intentional acts are refused; repentance or an explicit incapacity is required; non-true-ne...
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cast_force_motion_magicDestructiveSpend and resolve Push, Shatter, Gust of Wind, Control Winds, Telekinesis, or Repulsion from exact OSRIC limits, with durable objects, wind, and affected combat identities.
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cast_legend_loreDestructiveSpend Legend Lore, destroy its recorded valuable focus, roll the exact focus-dependent casting time, advance campaign time, and preserve only referee-authored legendary material...
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cast_object_magicDestructiveSpend and persist Erase, Hold Portal, Niam
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cast_residual_transformation_magicDestructiveSpend and persist clerical or arcane Light, Remove/Bestow Curse, Stone Tell, Stone to/Flesh, or Statue with exact saves, tables, transformations, and durations.
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cast_shape_changeDestructiveDestroy a treasury jewellery piece worth at least 5,000 gp, spend the prepared spell, and persist the caster
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change_character_possessionDestructiveAdd or remove carried gold, ammunition, material components, canonical weapons, or canonical equipment. The SQL transaction refuses overdrafts and writes the permanent mechanica...
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destroy_plant_door_treeDestructiveRecord that a named tree containing Plant Door travelers was killed, burning or cut down. Every occupant who failed to leave first dies with the tree, exactly as printed.
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destroy_snake_stickDestructiveRecord that one Snakes to Sticks victim was broken, burned, or otherwise destroyed; it dies when the spell ends.
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disarm_trapDestructiveA thief works at a found trap — the Find/Remove Traps %.
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force_doorDestructiveA character sets a shoulder to a stuck door — the OSRIC open-doors check on Strength.
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force_scared_creature_to_fightDestructivePermit a creature frozen by Scare to fight for this round only. It may declare only a fighting action and suffers the printed -1 to attacks, damage, and saving throws.
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record_familiar_deathDestructivePermanently end an active familiar relationship, remove its combat hit-point bonus, and apply the printed permanent loss of twice the familiar
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remove_combatantDestructiveRemove a combatant from the field (fled, gated away, withdrawn).
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remove_deafness_by_casterDestructiveExercise the original caster
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remove_spell_trapDestructiveErase the caster
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resolve_animate_deadDestructiveComplete a declared Animate Dead cast against one to caster-level distinct corpses within 10ft. Every corpse needs a stable id, exact battlefield position, auditable description...
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stand_upDestructiveSpend a declared stand action to remove prone. An overborne combatant cannot rise until the overbearing restriction ends.
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trigger_spell_trapDestructiveDischarge an active spell trap against the explicitly supplied live combatants in its printed radius. Explosive Runes denies the reader a save and may destroy its object; Fire T...
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use_prismatic_barrierDestructiveNegate the current outer layer with its exact counterspell, destroy a sphere with a Rod of Cancellation, or resolve one creature crossing every remaining layer with an explicit ...
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use_read_magicDestructiveUse an active Read Magic casting to record one magical inscription as permanently readable, or inspect whether its reversed Encrypt Magic currently blocks reading.
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charge_combatFinancialResolve an OSRIC charge as one action: up to double movement, ending within 10ft, +2 to hit, and a ten-round cooldown. Imported weapon lengths determine defender priority; a def...
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pay_hirelingsFinancialPay additional explicit periods on an active hireling contract from the durable payroll treasury.
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transfer_character_possessionFinancialMove carried gold, ammunition, material components, a canonical weapon, or canonical equipment between two characters in the active campaign as one audited SQL transaction.
Attacks that target this class
Critical-risk tools in any server share these documented attack patterns. Each links to the full case and the defensive policy.