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The Ludo AI Game Assets MCP server costs 7,117 tokens before the first call.

Connect Ludo AI Game Assets and its 22 tool definitions are loaded into the model's context on every request — 3.6% of a 200k window spent before your agent does anything.

QUICK ANSWER The Ludo AI Game Assets MCP server's tool definitions consume 7,117 tokens — 3.7× the median MCP server (1,905 tokens). A scoped grant exposing only the tools you use cuts that roughly in proportion.

MEASURED FROM SCHEMAS 22 tools · 7,117 tokens · 3.6% of 200k · 0.7% of 1M Method →

What that buys before your agent starts working.

Tool definitions are overhead: they occupy context on every request and compete with your code, documents and conversation history for the same window.

200K WINDOW 3.6%
1M WINDOW 0.7%

Corpus context: Ludo AI Game Assets ranks #899 of 3,213 measured MCP servers by definition cost. The median is 1,905 tokens, p90 is 7,952, and the heaviest (Fusionauth) is 183,337 — 92% of a 200k window on its own.

Where the 7,117 tokens go.

Each row is one tool definition as a tools/list entry — name, description and input schema — counted with o200k_base. Average: 324 tokens per tool.

ToolCategoryTokens% of server
animateSprite Write 1,312 18.4%
createVideo Write 1,096 15.4%
transferMotion Financial 984 13.8%
createImage Write 591 8.3%
createSpeechPreset Write 392 5.5%
generatePose Write 378 5.3%
generateWithStyle Write 331 4.7%
editImage Write 290 4.1%
create3DModel Write 233 3.3%
createSoundEffect Write 231 3.2%
createVoice Write 227 3.2%
createAmbiance Write 210 3.0%
removeBackground Destructive 192 2.7%
createMusic Write 178 2.5%
createSpeech Write 162 2.3%
get3DModelResults Read 50 0.7%
getSpriteResults Read 46 0.6%
getAudioResults Read 45 0.6%
getImageResults Read 45 0.6%
getVideoResults Read 45 0.6%
validateApiKeyEndpoint Read 42 0.6%
listAnimationPresets Read 37 0.5%

Most agents use a handful of these tools. They pay for all 22.

A PolicyLayer grant exposes only the tools you allow — ungranted definitions are filtered out of the tool list, so they never enter the context window. Estimates below assume typical-weight tools (324 tokens each).

Grant scopeDefinition costReduction
All 22 tools (no gateway) 7,117 tokens
3 granted tools ~971 tokens −86%
5 granted tools ~1,618 tokens −77%
10 granted tools ~3,235 tokens −55%

Ludo AI Game Assets token-cost questions.

How many tokens does the Ludo AI Game Assets MCP server use?+

Its 22 tool definitions total 7,117 tokens — 3.6% of a 200k context window — measured with tiktoken o200k_base over the serialised tools/list payload. Exact counts vary slightly by client and model.

Why does Ludo AI Game Assets consume tokens before I send a message?+

MCP clients load every connected server's tool definitions — name, description, and input schema — into the model's context so it knows what it can call. That payload is charged against your context window on every request, whether or not a tool is used.

How do I reduce Ludo AI Game Assets's token usage?+

Expose fewer tools. A PolicyLayer grant scopes Ludo AI Game Assets to only the tools you allow — ungranted definitions are filtered out of the tool list, so they never enter the context window. A grant of 3 typical tools costs roughly 971 tokens, a 86% reduction.

Does deferred tool loading fix this?+

Partially, in some clients. Claude Code defers MCP tool schemas behind a tool-search step by default, and VS Code has experimental grouping — but you still pay tokens per search and reload, and Cursor, Windsurf and Gemini CLI load definitions upfront. Reducing the exposed tool set cuts the cost in every client.

How these numbers were measured.

01
Serialisation

Each tool is serialised as a tools/list entry — name, description, input schema — from the schemas in the PolicyLayer scan database. Clients differ slightly in framing, so treat counts as close estimates.

02
Tokeniser

tiktoken o200k_base (GPT-4o/o-series). Anthropic's current tokeniser isn't published, so Claude's exact counts will differ; for English text and JSON schemas the totals are close enough to treat these as estimates.

03
Deferred loading

Some clients now defer schema loading (Claude Code's tool search; VS Code experimental grouping). You still pay per search and reload — and Cursor, Windsurf and Gemini CLI load everything upfront.

Computed 07-06-2026 from the PolicyLayer scan database over all 22 catalogued Ludo AI Game Assets tools. Counts refresh with every site build.

Expose only the tools you use — the rest never enter your context.

A PolicyLayer grant scopes Ludo AI Game Assets to the tools you actually allow. Ungranted definitions never load, and every call that does run is checked against policy first.

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