UE TOOLS

20 tools from the Ue MCP Server, categorised by risk level.

View the Ue policy →

WRITE TOOLS

5

DESTRUCTIVE TOOLS

12
animation Animation assets, skeletons, montages, blendspaces, anim blueprints, physics assets. Actions: - read_anim_blueprint: Read AnimBP structure. Params... 5/5 asset Asset management: list, search, read, CRUD, import meshes/textures, datatables. Actions: - list: List assets in directory. Params: directory?, typ... 5/5 blueprint Blueprint reading, authoring, and compilation. Covers variables, functions, graphs, nodes, components, interfaces, and event dispatchers. Actions:... 5/5 demo Neon Shrine demo scene builder and cleanup. Actions: - step: Execute demo step. Params: stepIndex? - cleanup: Remove demo assets and actors 4/5 editor Editor commands, Python execution, PIE, undo/redo, hot reload, viewport, performance, sequencer, build pipeline, logs, editor control. Actions: - ... 5/5 foliage Foliage painting, types, sampling, and settings. Actions: - list_types: List foliage types in level - get_settings: Read foliage type settings. Pa... 4/5 gameplay Gameplay systems: physics, collision, navigation, input, behavior trees, AI (EQS, perception, State Trees, Smart Objects), game framework. Actions... 5/5 level Level actors, selection, components, level management, volumes, lights, and splines. Actions: - get_outliner: List actors. Params: classFilter?, n... 5/5 material Materials: create, read, parameters, shading, textures, and graph authoring (expression nodes, connections). Actions: - read: Read material struct... 4/5 niagara Niagara VFX: systems, emitters, spawning, parameters, and graph authoring. Actions: - list: List Niagara assets. Params: directory?, recursive? - ... 5/5 pcg Procedural Content Generation: graphs, nodes, connections, execution, volumes. Actions: - list_graphs: List PCG graphs. Params: directory?, recurs... 5/5 widget UMG Widget Blueprints, Editor Utility Widgets, and Editor Utility Blueprints. Actions: - read_tree: Read widget hierarchy. Params: assetPath - get... 5/5

EXECUTE TOOLS

2

OTHER TOOLS

1
How many tools does the Ue MCP server have? +

The Ue MCP server exposes 20 tools across 4 categories: Write, Destructive, Execute, Other.

How do I enforce policies on Ue tools? +

Use Intercept, the open-source MCP proxy. Write YAML rules for each tool — rate limits, argument validation, or deny rules — then run Intercept in front of the Ue server.

What risk categories do Ue tools fall into? +

Ue tools are categorised as Write (5), Destructive (12), Execute (2), Other (1). Each category has a recommended default policy.

Enforce policies on Ue

Open source. One binary. Zero dependencies.

npx -y @policylayer/intercept
github.com/policylayer/intercept →
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