Critical Risk →

pcg

Procedural Content Generation: graphs, nodes, connections, execution, volumes. Actions: - list_graphs: List PCG graphs. Params: directory?, recursive? - read_graph: Read graph structure. Params: assetPath - read_node_settings: Read node settings. Params: assetPath, nodeName - get_components: List...

Risk signalsAccepts file system path (directory) · High parameter count (26 properties)

Part of the Ue server.

pcg can permanently delete data in Ue, with no limits today. PolicyLayer puts allow, deny, and rate-limit rules on every call. Live in minutes.

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AI agents may call pcg to permanently remove or destroy resources in Ue. Without a policy, an autonomous agent could delete critical data in a loop with no way to undo the damage. PolicyLayer blocks destructive tools by default and requires explicit human approval before enabling them.

Without a policy, an AI agent could call pcg in a loop, permanently destroying resources in Ue. There is no undo for destructive operations. PolicyLayer blocks this tool by default and only allows it when a human explicitly approves the action.

Destructive tools permanently remove data. Block by default. Only enable with explicit approval workflows.

policy.json
{
  "version": "1",
  "default": "deny",
  "hide": [
    "pcg"
  ]
}

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These attack patterns abuse exactly the kind of access pcg gives an agent. Each links to the full case and the policy that stops it:

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Every attack above starts with a tool call. PolicyLayer checks each one against your policy first, so pcg only ever does what you allow.

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Other destructive tools across the catalogue. The same approach applies to each: deny by default, or require human approval.

What does the pcg tool do? +

Procedural Content Generation: graphs, nodes, connections, execution, volumes. Actions: - list_graphs: List PCG graphs. Params: directory?, recursive? - read_graph: Read graph structure. Params: assetPath - read_node_settings: Read node settings. Params: assetPath, nodeName - get_components: List PCG components in level - get_component_details: Inspect PCG component. Params: actorLabel - create_graph: Create graph. Params: name, packagePath? - add_node: Add node. Params: assetPath, nodeType, nodeName? - connect_nodes: Wire nodes. Params: assetPath, sourceNode, sourcePin, targetNode, targetPin. Returns edgeVerified=true after confirming the UPCGEdge persisted; surfaces an error if AddEdge succeeded but no edge object was instantiated (#304). - disconnect_nodes: Remove a wired edge between two PCG nodes. Params: assetPath, sourceNode, targetNode, sourcePin? (default: any), targetPin? (default: any). Returns removedEdges count (#346). - set_node_settings: Set node params. Params: assetPath, nodeName, settings - set_static_mesh_spawner_meshes: Populate weighted MeshEntries on a PCGStaticMeshSpawner node (#145). Params: assetPath, nodeName, entries=[{mesh, weight?}], replace? (default true) - remove_node: Remove node. Params: assetPath, nodeName - execute: Regenerate PCG. Params: actorLabel - force_regenerate: Force a stuck PCG component to regenerate (clears graph ref, re-sets, cleanup+generate). Params: actorLabel (#146) - cleanup: Cleanup a PCG component (remove spawned content). Params: actorLabel, removeComponents? (default true) (#146) - toggle_graph: Toggle a PCG component's graph assignment to force reinit (no generate). Params: actorLabel, graphPath? (#146) - add_volume: Place PCG volume. Params: graphPath, location?, extent? - import_graph: Bulk-author a PCG graph from JSON. Params: assetPath, nodes=[{name,class,posX?,posY?,settings?}], connections=[{from,fromPin?,to,toPin?}], replace? (default false). One call replaces N add_node + M connect_nodes + K set_node_settings (#213). - export_graph: Export a PCG graph as JSON. Params: assetPath, includeSettings? (default true). Round-trip safe with import_graph (#213).. It is categorised as a Destructive tool in the Ue MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on pcg? +

Register the Ue MCP server in PolicyLayer and add a rule for pcg: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Ue. Nothing to install.

What risk level is pcg? +

pcg is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit pcg? +

Yes. Add a rate_limit block to the pcg rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block pcg completely? +

Set action: deny in the PolicyLayer policy for pcg. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides pcg? +

pcg is provided by the Ue MCP server (ue-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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