Critical-risk tools in Ue
12 of the 22 tools in Ue are classified as critical risk. This page profiles those tools specifically, with recommended policy actions and the attack patterns that target them.
Every operation listed below is an action PolicyLayer recommends controlling at the transport layer. Open any tool to see the full profile, risk score, and YAML policy snippet.
Tools at critical risk
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animationDestructiveAnimation assets, skeletons, montages, blendspaces, anim blueprints, physics assets. Actions: - read_anim_blueprint: Read AnimBP structure. Params: assetPath - read_montage: Re...
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assetDestructiveAsset management: list, search, read, CRUD, import meshes/textures, datatables. Actions: - list: List assets via the AssetRegistry (sees /Game and every mounted plugin root). P...
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blueprintDestructiveBlueprint reading, authoring, and compilation. Covers variables, functions, graphs, nodes, components, interfaces, and event dispatchers. Actions: - read: Read BP structure inc...
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demoDestructiveNeon Shrine demo scene builder and cleanup. Actions: - step: Execute demo step. Params: stepIndex? - cleanup: Remove demo assets and actors. Switches editor to /Game/MCP_Home b...
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editorDestructiveEditor commands, Python execution, PIE, undo/redo, hot reload, viewport, performance, sequencer, build pipeline, logs, editor control. Actions: - start_editor: Launch Unreal Ed...
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gameplayDestructiveGameplay systems: physics, collision, navigation, input, behavior trees, AI (EQS, perception, State Trees, Smart Objects), game framework. Actions: - set_collision_profile: Set...
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levelDestructiveLevel actors, selection, components, level management, volumes, lights, and splines. Actions: - get_outliner: List actors. Params: classFilter?, nameFilter?, world? (editor|pie...
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materialDestructiveMaterials: create, read, parameters, shading, textures, and graph authoring (expression nodes, connections). Actions: - read: Read material structure. Params: assetPath - list_...
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niagaraDestructiveNiagara VFX: systems, emitters, spawning, parameters, and graph authoring. Actions: - list: List Niagara assets. Params: directory?, recursive? - get_info: Inspect system. Para...
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pcgDestructiveProcedural Content Generation: graphs, nodes, connections, execution, volumes. Actions: - list_graphs: List PCG graphs. Params: directory?, recursive? - read_graph: Read graph ...
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statetreeDestructiveStateTree asset editing: read, modify states/tasks/conditions/transitions/bindings/evaluators/global tasks/colors/state parameters/root parameters, compile and validate. Action...
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widgetDestructiveUMG Widget Blueprints, Editor Utility Widgets, and Editor Utility Blueprints. Actions: - read_tree: Read widget hierarchy. Params: assetPath - get_details: Inspect widget. Para...
Attacks that target this class
Critical-risk tools in any server share these documented attack patterns. Each links to the full case and the defensive policy.