High-risk tools in Unreal Engine
3 of the 35 tools in Unreal Engine are classified as high risk. This page profiles those tools specifically, with recommended policy actions and the attack patterns that target them.
Every operation listed below is an action PolicyLayer recommends controlling at the transport layer. Open any tool to see the full profile, risk score, and YAML policy snippet.
Tools at high risk
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build_environmentExecute 4/5Create/sculpt landscapes, paint foliage, and generate procedural terrain/biomes.
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control_editorExecute 5/5Start/stop PIE, control viewport camera, run console commands, take screenshots, simulate input.
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system_controlExecute 5/5Run profiling, set quality/CVars, execute console commands, run UBT, and manage widgets.
Attacks that target this class
High-risk tools in any server share these documented attack patterns. Each links to the full case and the defensive policy.
More on Unreal Engine
Enforce policy on Unreal Engine
One command generates a policy scaffold for every server in your MCP config.
npx -y @policylayer/intercept init