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build_environment

Build environments: landscapes, foliage, procedural terrain/biomes, lighting setups, spline roads/rivers/fences, and world decoration. Required: action. Select one enum value, then provide only parameters relevant to that action. Params by action: name, landscapeName, heightData, minX, minY, maxX...

Risk signalsAccepts file system path (path) · High parameter count (162 properties)

Part of the Unreal Engine server.

build_environment can trigger actions in Unreal Engine, with no limits today. PolicyLayer puts allow, deny, and rate-limit rules on every call. Live in minutes.

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AI agents invoke build_environment to trigger processes or run actions in Unreal Engine. Execute operations can have side effects beyond the immediate call -- triggering builds, sending notifications, or starting workflows. Rate limits and argument validation are essential to prevent runaway execution.

build_environment can trigger processes with real-world consequences. An uncontrolled agent might start dozens of builds, send mass notifications, or kick off expensive compute jobs. PolicyLayer enforces rate limits and validates arguments to keep execution within safe bounds.

Execute tools trigger processes. Rate-limit and validate arguments to prevent unintended side effects.

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "build_environment": {
      "limits": [
        {
          "counter": "build_environment_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

See the full Unreal Engine policy for all 23 tools.

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These attack patterns abuse exactly the kind of access build_environment gives an agent. Each links to the full case and the policy that stops it:

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Every attack above starts with a tool call. PolicyLayer checks each one against your policy first, so build_environment only ever does what you allow.

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Other execute tools across the catalogue. The same approach applies to each: rate-limit and validate the arguments.

What does the build_environment tool do? +

Build environments: landscapes, foliage, procedural terrain/biomes, lighting setups, spline roads/rivers/fences, and world decoration. Required: action. Select one enum value, then provide only parameters relevant to that action. Params by action: name, landscapeName, heightData, minX, minY, maxX, maxY, updateNormals, location, rotation, sizeX, sizeY, sectionSize, sectionsPerComponent, componentCount, materialPath, tool, radius, strength, falloff, layerName, actorName, foliageType, foliageTypePath, meshPath, density, minScale, maxScale, cullDistance, alignToNormal, randomYaw, removeAll, locations, transforms, position, bounds, volumeName, seed, foliageTypes, points, quadsPerSection, count, assets, numLODs, subdivisions, tileSize, quality, staticMesh, timeoutMs, path, filename, assetPaths, heightmapPath, outputPath, landscapePath, landscapeActorPath, actorPath, layerInfoPath, physicalMaterialPath, noWeightBlend, hardness, waterBodyName, targetActor, particleSystemPath, curvePath, cubemapPath, settings, waveHeight, waveLength, amplitude, steepness, speed, direction, azimuth, elevation, collisionEnabled, names, time, spacing, heightScale, material, hour, intensity, skyLightIntensity, alignToSpline, arriveTangent, bClosedLoop, blueprintPath, compensationValue, componentName, enabled, forwardAxis, initialPoints, leaveTangent, lightType, materialIndex, maxBrightness, method, minBrightness, operation, pointIndex, pointRotation, pointScale, pointType, propertyName, propertyValue, randomOffsetRange, randomizeRotation, randomizeScale, region, rotationRange, save, skipFlush, splineType, useRandomOffset, width, params.. It is categorised as a Execute tool in the Unreal Engine MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on build_environment? +

Register the Unreal Engine MCP server in PolicyLayer and add a rule for build_environment: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal Engine. Nothing to install.

What risk level is build_environment? +

build_environment is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit build_environment? +

Yes. Add a rate_limit block to the build_environment rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block build_environment completely? +

Set action: deny in the PolicyLayer policy for build_environment. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides build_environment? +

build_environment is provided by the Unreal Engine MCP server (ChiR24/Unreal_mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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