High Risk →

control_actor

Spawn actors, set transforms, enable physics, add components, manage tags, and attach actors. Required: action. Select one enum value, then provide only parameters relevant to that action. Params by action: actorName, childActor, parentActor, classPath, meshPath, materialPath, materialSlot, mater...

Risk signalsHigh parameter count (51 properties)

Part of the Unreal Engine server.

control_actor can trigger actions in Unreal Engine, with no limits today. PolicyLayer puts allow, deny, and rate-limit rules on every call. Live in minutes.

SECURE UNREAL ENGINE →

Free to start. No card required.

AI agents invoke control_actor to trigger processes or run actions in Unreal Engine. Execute operations can have side effects beyond the immediate call -- triggering builds, sending notifications, or starting workflows. Rate limits and argument validation are essential to prevent runaway execution.

control_actor can trigger processes with real-world consequences. An uncontrolled agent might start dozens of builds, send mass notifications, or kick off expensive compute jobs. PolicyLayer enforces rate limits and validates arguments to keep execution within safe bounds.

Execute tools trigger processes. Rate-limit and validate arguments to prevent unintended side effects.

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "control_actor": {
      "limits": [
        {
          "counter": "control_actor_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

See the full Unreal Engine policy for all 23 tools.

Get this rule live on your own Unreal Engine server in minutes. PolicyLayer enforces it on every call, before it runs.

ENFORCE ON MY UNREAL ENGINE →

View all 23 tools →

These attack patterns abuse exactly the kind of access control_actor gives an agent. Each links to the full case and the policy that stops it:

Browse the full MCP Attack Database →

Every attack above starts with a tool call. PolicyLayer checks each one against your policy first, so control_actor only ever does what you allow.

SECURE UNREAL ENGINE →

Other execute tools across the catalogue. The same approach applies to each: rate-limit and validate the arguments.

What does the control_actor tool do? +

Spawn actors, set transforms, enable physics, add components, manage tags, and attach actors. Required: action. Select one enum value, then provide only parameters relevant to that action. Params by action: actorName, childActor, parentActor, classPath, meshPath, materialPath, materialSlot, materialIndex, allComponents, blueprintPath, location, rotation, scale, force, componentType, componentName, properties, visible, newName, tag, variables, snapshotName, actorClass, actorNames, arguments, className, collisionEnabled, functionName, limit, filter, name, offset, propertyName, value, params.. It is categorised as a Execute tool in the Unreal Engine MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on control_actor? +

Register the Unreal Engine MCP server in PolicyLayer and add a rule for control_actor: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal Engine. Nothing to install.

What risk level is control_actor? +

control_actor is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit control_actor? +

Yes. Add a rate_limit block to the control_actor rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block control_actor completely? +

Set action: deny in the PolicyLayer policy for control_actor. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides control_actor? +

control_actor is provided by the Unreal Engine MCP server (ChiR24/Unreal_mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unreal Engine tool call.

Deterministic rules across all 23 Unreal Engine tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

4,600+ MCP servers and 31,000+ tools scanned and risk-classified.

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.