add_blueprint_node
A write tool on the Unreal- MCP server.
This record as markdown: /tools/aadeshrao123-unreal-mcp/add-blueprint-node.md
What add_blueprint_node does on Unreal-MCP
AI agents use add_blueprint_node to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.
Why add_blueprint_node is rated Medium
Based on the tool name and server context (Unreal Engine 5 editor control), 'add_blueprint_node' most likely creates/adds a node to a Blueprint graph, which is a Write operation (reversible modification of Blueprint assets). The server controls UE5 editor with 280 commands including blueprint operations. Severity is high because modifying blueprints can alter game logic significantly.
From the tool's definition Tool name: 'add_blueprint_node' — no description provided.
Attacks that exploit this kind of access
The rule that runs add_blueprint_node safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For add_blueprint_node, this is the rule to start with:
add_blueprint_node stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every add_blueprint_node call is checked against it from then on.
Questions about add_blueprint_node
add_blueprint_node is a write tool on the Unreal MCP server. It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unreal MCP server in PolicyLayer and add a rule for add_blueprint_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
add_blueprint_node is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the add_blueprint_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for add_blueprint_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
add_blueprint_node is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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