add_function_input
Add an input parameter to a Blueprint function.
This record as markdown: /tools/aadeshrao123-unreal-mcp/add-function-input.md
What add_function_input does on Unreal-MCP
AI agents use add_function_input to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.
Why add_function_input is rated Medium
This tool modifies blueprint functions by adding input parameters, which is a reversible change to game logic/editor state. It does not execute code, delete data, or move money. It falls under Write category (creates or modifies data reversibly). Severity is medium because misuse could introduce unexpected parameters affecting gameplay or level logic, but changes are reversible and localized to blueprint editing.
From the tool's definition Tool name 'add_function_input' and description 'Add an input parameter to a Blueprint function' indicate creation/modification of function parameters in Unreal Engine blueprints.
Attacks that exploit this kind of access
The rule that runs add_function_input safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For add_function_input, this is the rule to start with:
add_function_input stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every add_function_input call is checked against it from then on.
Questions about add_function_input
Add an input parameter to a Blueprint function. It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unreal MCP server in PolicyLayer and add a rule for add_function_input: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
add_function_input is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the add_function_input rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for add_function_input. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
add_function_input is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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