add_input_action_trigger
A write tool on the Unreal- MCP server.
This record as markdown: /tools/aadeshrao123-unreal-mcp/add-input-action-trigger.md
What add_input_action_trigger does on Unreal-MCP
AI agents use add_input_action_trigger to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.
Why add_input_action_trigger is rated Medium
This tool creates or adds a new input action trigger, which is a reversible Write operation that modifies the Unreal Engine editor's input system configuration. While the empty description reduces confidence slightly, the naming pattern and sibling context clearly indicate data creation/modification rather than Read, Execute, Destructive, or Financial operations.
From the tool's definition Tool name is 'add_input_action_trigger' with an empty description. The 'add_' prefix and sibling tools like 'add_key_mapping', 'add_mapping_trigger', and 'add_event_node' indicate this creates or modifies input action configurations in Unreal Engine 5.
Attacks that exploit this kind of access
The rule that runs add_input_action_trigger safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For add_input_action_trigger, this is the rule to start with:
add_input_action_trigger stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every add_input_action_trigger call is checked against it from then on.
Questions about add_input_action_trigger
add_input_action_trigger is a write tool on the Unreal MCP server. It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unreal MCP server in PolicyLayer and add a rule for add_input_action_trigger: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
add_input_action_trigger is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the add_input_action_trigger rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for add_input_action_trigger. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
add_input_action_trigger is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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