add_statetree_condition
A write tool on the Unreal- MCP server.
This record as markdown: /tools/aadeshrao123-unreal-mcp/add-statetree-condition.md
What add_statetree_condition does on Unreal-MCP
AI agents use add_statetree_condition to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.
Why add_statetree_condition is rated Medium
This tool creates or modifies StateTree conditions, which are reversible changes to editor assets. It does not execute arbitrary code, delete data irreversibly, or move financial resources. The blast radius is medium—an AI agent could introduce logic errors or malformed conditions in game state machines, requiring manual correction but not causing permanent data loss.
From the tool's definition Tool name 'add_statetree_condition' indicates adding/modifying StateTree data structures in Unreal Engine 5 editor.
Attacks that exploit this kind of access
The rule that runs add_statetree_condition safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For add_statetree_condition, this is the rule to start with:
add_statetree_condition stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every add_statetree_condition call is checked against it from then on.
Questions about add_statetree_condition
add_statetree_condition is a write tool on the Unreal MCP server. It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unreal MCP server in PolicyLayer and add a rule for add_statetree_condition: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
add_statetree_condition is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the add_statetree_condition rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for add_statetree_condition. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
add_statetree_condition is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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