add_statetree_state

A write tool on the Unreal- MCP server.

SERVERUnreal-MCP SOURCEaadeshrao123/unreal-mcp
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/aadeshrao123-unreal-mcp/add-statetree-state.md

What add_statetree_state does on Unreal-MCP

AI agents use add_statetree_state to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.

Why add_statetree_state is rated Medium

This tool creates a new StateTree state within an Unreal Engine 5 project, which is a reversible Write operation. While the description is empty (lowering confidence slightly), the naming convention and context strongly suggest it modifies editor state by adding a new entity.

From the tool's definition Tool name 'add_statetree_state' indicates creation of a new state in Unreal Engine's StateTree system, consistent with sibling tools like 'add_blueprint_node', 'add_component_to_blueprint', and 'add_data_table_row' which are all Write operations.

Questions about add_statetree_state

What does the add_statetree_state tool do? +

add_statetree_state is a write tool on the Unreal MCP server. It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on add_statetree_state? +

Register the Unreal MCP server in PolicyLayer and add a rule for add_statetree_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.

What risk level is add_statetree_state? +

add_statetree_state is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit add_statetree_state? +

Yes. Add a rate_limit block to the add_statetree_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block add_statetree_state completely? +

Set action: deny in the PolicyLayer policy for add_statetree_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides add_statetree_state? +

add_statetree_state is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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