add_statetree_task
A write tool on the Unreal- MCP server.
This record as markdown: /tools/aadeshrao123-unreal-mcp/add-statetree-task.md
What add_statetree_task does on Unreal-MCP
AI agents use add_statetree_task to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.
Why add_statetree_task is rated Medium
This tool creates or adds a new StateTree task—a component of Unreal's state machine/AI behavior system. This is a reversible Write operation: tasks can be deleted or modified later. It does not execute arbitrary code, delete data irreversibly, or move money. The empty description reduces confidence slightly, but the pattern from sibling tools and the 'add_' naming convention strongly indicate Write category.
From the tool's definition Tool name 'add_statetree_task' indicates creation of a new task element within Unreal Engine's StateTree system.
Attacks that exploit this kind of access
The rule that runs add_statetree_task safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For add_statetree_task, this is the rule to start with:
add_statetree_task stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every add_statetree_task call is checked against it from then on.
Questions about add_statetree_task
add_statetree_task is a write tool on the Unreal MCP server. It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unreal MCP server in PolicyLayer and add a rule for add_statetree_task: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
add_statetree_task is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the add_statetree_task rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for add_statetree_task. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
add_statetree_task is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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