create_blueprint
A write tool on the Unreal- MCP server.
This record as markdown: /tools/aadeshrao123-unreal-mcp/create-blueprint.md
What create_blueprint does on Unreal-MCP
AI agents use create_blueprint to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.
Why create_blueprint is rated Medium
Creating a blueprint in Unreal Engine 5 is a reversible write operation that modifies the project state by adding new assets. It does not execute arbitrary code, delete data, or trigger financial transactions. The high severity reflects that an AI agent could create many unwanted blueprints, potentially cluttering the project or overwriting existing assets if not careful with naming.
From the tool's definition Tool name 'create_blueprint' indicates creation of a new blueprint artifact in Unreal Engine. Sibling tools like 'add_blueprint_node', 'add_component_to_blueprint', and 'add_event_node' all modify blueprint structures, establishing the pattern that these are…
Attacks that exploit this kind of access
The rule that runs create_blueprint safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For create_blueprint, this is the rule to start with:
create_blueprint stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every create_blueprint call is checked against it from then on.
Questions about create_blueprint
create_blueprint is a write tool on the Unreal MCP server. It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unreal MCP server in PolicyLayer and add a rule for create_blueprint: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
create_blueprint is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the create_blueprint rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for create_blueprint. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
create_blueprint is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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