create_statetree

Create a new StateTree asset with the specified schema.

SERVERUnreal-MCP SOURCEaadeshrao123/unreal-mcp
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/aadeshrao123-unreal-mcp/create-statetree.md

What create_statetree does on Unreal-MCP

AI agents use create_statetree to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.

Why create_statetree is rated Medium

This tool creates a new StateTree asset in the Unreal Engine editor. While it modifies the project state by adding a new asset, the operation is reversible (the created asset can be deleted). It does not execute arbitrary code, delete data, or cause financial effects. It fits the Write category as a tool that creates new data structures reversibly.

From the tool's definition Tool is named 'create_statetree' and described as 'Create a new StateTree asset with the specified schema.' The verb 'create' and action of generating a new asset indicates data creation within Unreal Engine's project.

Questions about create_statetree

What does the create_statetree tool do? +

Create a new StateTree asset with the specified schema. It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on create_statetree? +

Register the Unreal MCP server in PolicyLayer and add a rule for create_statetree: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.

What risk level is create_statetree? +

create_statetree is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit create_statetree? +

Yes. Add a rate_limit block to the create_statetree rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block create_statetree completely? +

Set action: deny in the PolicyLayer policy for create_statetree. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides create_statetree? +

create_statetree is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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