create_statetree
Create a new StateTree asset with the specified schema.
This record as markdown: /tools/aadeshrao123-unreal-mcp/create-statetree.md
What create_statetree does on Unreal-MCP
AI agents use create_statetree to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.
Why create_statetree is rated Medium
This tool creates a new StateTree asset in the Unreal Engine editor. While it modifies the project state by adding a new asset, the operation is reversible (the created asset can be deleted). It does not execute arbitrary code, delete data, or cause financial effects. It fits the Write category as a tool that creates new data structures reversibly.
From the tool's definition Tool is named 'create_statetree' and described as 'Create a new StateTree asset with the specified schema.' The verb 'create' and action of generating a new asset indicates data creation within Unreal Engine's project.
Attacks that exploit this kind of access
The rule that runs create_statetree safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For create_statetree, this is the rule to start with:
create_statetree stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every create_statetree call is checked against it from then on.
Questions about create_statetree
Create a new StateTree asset with the specified schema. It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unreal MCP server in PolicyLayer and add a rule for create_statetree: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
create_statetree is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the create_statetree rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for create_statetree. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
create_statetree is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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