duplicate_asset
Duplicate an asset to a new location.
This record as markdown: /tools/aadeshrao123-unreal-mcp/duplicate-asset.md
What duplicate_asset does on Unreal-MCP
AI agents use duplicate_asset to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.
Why duplicate_asset is rated Medium
This tool creates a new asset copy, which is a reversible modification operation. It does not delete, execute external code, or involve financial transactions. The severity is medium because duplicating assets in an editor could lead to project bloat, confusion about asset versions, or accidental creation of unwanted copies if misused by an AI agent, but the operation itself is non-destructive and reversible (the…
From the tool's definition Tool name 'duplicate_asset' and description 'Duplicate an asset to a new location' indicate creation of new data (a copy of an existing asset) in the Unreal Engine project.
Attacks that exploit this kind of access
The rule that runs duplicate_asset safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For duplicate_asset, this is the rule to start with:
duplicate_asset stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every duplicate_asset call is checked against it from then on.
Questions about duplicate_asset
Duplicate an asset to a new location. It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unreal MCP server in PolicyLayer and add a rule for duplicate_asset: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
duplicate_asset is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the duplicate_asset rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for duplicate_asset. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
duplicate_asset is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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