duplicate_asset

Duplicate an asset to a new location.

SERVERUnreal-MCP SOURCEaadeshrao123/unreal-mcp
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/aadeshrao123-unreal-mcp/duplicate-asset.md

What duplicate_asset does on Unreal-MCP

AI agents use duplicate_asset to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.

Why duplicate_asset is rated Medium

This tool creates a new asset copy, which is a reversible modification operation. It does not delete, execute external code, or involve financial transactions. The severity is medium because duplicating assets in an editor could lead to project bloat, confusion about asset versions, or accidental creation of unwanted copies if misused by an AI agent, but the operation itself is non-destructive and reversible (the…

From the tool's definition Tool name 'duplicate_asset' and description 'Duplicate an asset to a new location' indicate creation of new data (a copy of an existing asset) in the Unreal Engine project.

Questions about duplicate_asset

What does the duplicate_asset tool do? +

Duplicate an asset to a new location. It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on duplicate_asset? +

Register the Unreal MCP server in PolicyLayer and add a rule for duplicate_asset: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.

What risk level is duplicate_asset? +

duplicate_asset is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit duplicate_asset? +

Yes. Add a rate_limit block to the duplicate_asset rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block duplicate_asset completely? +

Set action: deny in the PolicyLayer policy for duplicate_asset. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides duplicate_asset? +

duplicate_asset is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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