list_modifier_types
List all available UInputModifier subclasses with their editable properties.
This record as markdown: /tools/aadeshrao123-unreal-mcp/list-modifier-types.md
What list_modifier_types does on Unreal-MCP
AI agents call list_modifier_types to retrieve information from Unreal-MCP without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why list_modifier_types is rated Low
This tool performs introspection/enumeration of Unreal Engine's input modifier class hierarchy and their properties. It reads metadata about available classes but does not create, modify, delete, or execute any operations. The blast radius is minimal—worst case, an AI agent retrieves information about input modifiers but cannot cause side effects with this tool alone.
From the tool's definition Tool name contains 'list' and description states it 'List all available UInputModifier subclasses with their editable properties' — a query operation that retrieves and enumerates existing data without modification or execution.
Attacks that exploit this kind of access
The rule that runs list_modifier_types safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For list_modifier_types, this is the rule to start with:
list_modifier_types is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every list_modifier_types call is checked against it from then on.
Questions about list_modifier_types
List all available UInputModifier subclasses with their editable properties. It is categorised as a Read tool in the Unreal-MCP MCP Server, which means it retrieves data without modifying state.
Register the Unreal MCP server in PolicyLayer and add a rule for list_modifier_types: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
list_modifier_types is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the list_modifier_types rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for list_modifier_types. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
list_modifier_types is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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