list_statetree_node_types
List available task/evaluator/condition types for the StateTree's schema.
This record as markdown: /tools/aadeshrao123-unreal-mcp/list-statetree-node-types.md
What list_statetree_node_types does on Unreal-MCP
AI agents call list_statetree_node_types to retrieve information from Unreal-MCP without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why list_statetree_node_types is rated Low
This tool only retrieves and enumerates available StateTree node types from Unreal Engine's schema. It does not modify, execute, delete, or create any assets or engine state. The action is purely informational and read-only, making it a low-severity Read category tool.
From the tool's definition Tool name contains 'list' and description states 'List available task/evaluator/condition types for the StateTree's schema' — this is a query operation that retrieves schema information with no side effects.
Attacks that exploit this kind of access
The rule that runs list_statetree_node_types safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For list_statetree_node_types, this is the rule to start with:
list_statetree_node_types is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every list_statetree_node_types call is checked against it from then on.
Questions about list_statetree_node_types
List available task/evaluator/condition types for the StateTree's schema. It is categorised as a Read tool in the Unreal-MCP MCP Server, which means it retrieves data without modifying state.
Register the Unreal MCP server in PolicyLayer and add a rule for list_statetree_node_types: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
list_statetree_node_types is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the list_statetree_node_types rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for list_statetree_node_types. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
list_statetree_node_types is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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