rename_niagara_custom_hlsl_pin
Rename a Custom HLSL pin and update references inside the HLSL source.
This record as markdown: /tools/aadeshrao123-unreal-mcp/rename-niagara-custom-hlsl-pin.md
What rename_niagara_custom_hlsl_pin does on Unreal-MCP
AI agents use rename_niagara_custom_hlsl_pin to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.
Why rename_niagara_custom_hlsl_pin is rated Medium
This tool creates or modifies data within an Unreal Engine project (custom HLSL pins and their references). The operations are reversible—an AI agent could later rename them back or undo changes. While it affects shader code execution indirectly through pin/reference changes, the primary action is data modification (renaming and updating references), not executing arbitrary code or triggering irreversible deletion.
From the tool's definition Tool explicitly performs 'Rename' and 'update references' operations on Niagara custom HLSL pins and their source, which modifies project data (shader pin names and references) reversibly within the Unreal Engine editor.
Attacks that exploit this kind of access
The rule that runs rename_niagara_custom_hlsl_pin safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For rename_niagara_custom_hlsl_pin, this is the rule to start with:
rename_niagara_custom_hlsl_pin stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every rename_niagara_custom_hlsl_pin call is checked against it from then on.
Questions about rename_niagara_custom_hlsl_pin
Rename a Custom HLSL pin and update references inside the HLSL source. It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unreal MCP server in PolicyLayer and add a rule for rename_niagara_custom_hlsl_pin: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
rename_niagara_custom_hlsl_pin is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the rename_niagara_custom_hlsl_pin rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for rename_niagara_custom_hlsl_pin. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
rename_niagara_custom_hlsl_pin is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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