search_statetree_nodes

A read tool on the Unreal- MCP server.

SERVERUnreal-MCP SOURCEaadeshrao123/unreal-mcp
Low RISK CLASS
Category Read
Parameters 00 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/aadeshrao123-unreal-mcp/search-statetree-nodes.md

What search_statetree_nodes does on Unreal-MCP

AI agents call search_statetree_nodes to retrieve information from Unreal-MCP without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Why search_statetree_nodes is rated Low

The 'search' prefix strongly suggests a read-only query operation to find or list StateTree nodes. Given the server's context as an Unreal Engine 5 editor controller and the sibling tools being predominantly Write/Execute operations (add_*, modify_*), this search function appears to retrieve information about existing StateTrees without side effects.

From the tool's definition Tool name 'search_statetree_nodes' implies querying or listing StateTrees within Unreal Engine. The 'search' verb typically indicates retrieval without modification. No description provided to clarify further effects.

Questions about search_statetree_nodes

What does the search_statetree_nodes tool do? +

search_statetree_nodes is a read tool on the Unreal MCP server. It is categorised as a Read tool in the Unreal-MCP MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on search_statetree_nodes? +

Register the Unreal MCP server in PolicyLayer and add a rule for search_statetree_nodes: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.

What risk level is search_statetree_nodes? +

search_statetree_nodes is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit search_statetree_nodes? +

Yes. Add a rate_limit block to the search_statetree_nodes rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block search_statetree_nodes completely? +

Set action: deny in the PolicyLayer policy for search_statetree_nodes. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides search_statetree_nodes? +

search_statetree_nodes is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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