set_data_asset_properties
Set multiple properties in a single call (one load + one save).
This record as markdown: /tools/aadeshrao123-unreal-mcp/set-data-asset-properties.md
What set_data_asset_properties does on Unreal-MCP
AI agents use set_data_asset_properties to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.
Why set_data_asset_properties is rated Medium
This tool creates or modifies data (Unreal Engine data asset properties) in a reversible manner. It does not delete or destroy assets, execute arbitrary code, or perform financial operations. The 'high' severity reflects that misuse could alter critical game asset configurations affecting rendering, gameplay, or project structure, though changes remain reversible via undo or re-editing.
From the tool's definition Tool name 'set_data_asset_properties' combined with description stating it performs property modification ('Set multiple properties') with save operation. The tool modifies Unreal Engine data assets through a single load-and-save cycle.
Attacks that exploit this kind of access
The rule that runs set_data_asset_properties safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For set_data_asset_properties, this is the rule to start with:
set_data_asset_properties stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every set_data_asset_properties call is checked against it from then on.
Questions about set_data_asset_properties
Set multiple properties in a single call (one load + one save). It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unreal MCP server in PolicyLayer and add a rule for set_data_asset_properties: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
set_data_asset_properties is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_data_asset_properties rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_data_asset_properties. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_data_asset_properties is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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