set_input_action_properties
Set properties on an Input Action.
This record as markdown: /tools/aadeshrao123-unreal-mcp/set-input-action-properties.md
What set_input_action_properties does on Unreal-MCP
AI agents use set_input_action_properties to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.
Why set_input_action_properties is rated Medium
This tool modifies input action properties in the Unreal Editor, which is a reversible change. It does not execute gameplay code, delete assets, or trigger external financial operations. The blast radius is medium because misconfigured input actions could break game controls, but the change can be undone by resetting or re-configuring the properties.
From the tool's definition Tool name 'set_input_action_properties' and description 'Set properties on an Input Action' indicate modification of existing input action configuration in Unreal Engine.
Attacks that exploit this kind of access
The rule that runs set_input_action_properties safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For set_input_action_properties, this is the rule to start with:
set_input_action_properties stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every set_input_action_properties call is checked against it from then on.
Questions about set_input_action_properties
Set properties on an Input Action. It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unreal MCP server in PolicyLayer and add a rule for set_input_action_properties: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
set_input_action_properties is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_input_action_properties rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_input_action_properties. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_input_action_properties is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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