set_statetree_schema

Change the schema of a StateTree. Warning: existing nodes may become invalid.

SERVERUnreal-MCP SOURCEaadeshrao123/unreal-mcp
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/aadeshrao123-unreal-mcp/set-statetree-schema.md

What set_statetree_schema does on Unreal-MCP

AI agents use set_statetree_schema to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.

Why set_statetree_schema is rated Medium

This is classified as Write rather than Destructive because the action is technically reversible—a schema can be changed back to a previous state—though the warning about invalid nodes suggests it causes damage to dependent objects. The severity is high because modifying a StateTree schema in Unreal Engine could break visual scripting logic, invalidate node configurations, and require significant rework.

From the tool's definition Tool description states 'Change the schema of a StateTree' with explicit warning that 'existing nodes may become invalid.' This indicates the tool modifies the structure/definition of a StateTree in a reversible manner (schema can be changed again), but with…

Questions about set_statetree_schema

What does the set_statetree_schema tool do? +

Change the schema of a StateTree. Warning: existing nodes may become invalid. It is categorised as a Write tool in the Unreal-MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on set_statetree_schema? +

Register the Unreal MCP server in PolicyLayer and add a rule for set_statetree_schema: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.

What risk level is set_statetree_schema? +

set_statetree_schema is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit set_statetree_schema? +

Yes. Add a rate_limit block to the set_statetree_schema rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block set_statetree_schema completely? +

Set action: deny in the PolicyLayer policy for set_statetree_schema. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides set_statetree_schema? +

set_statetree_schema is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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