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anim_player_create

Add an AnimationPlayer node under a parent (undoable). Seeds an empty default animation library so anim_create works immediately.

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 21 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/anim-player-create.md

What anim_player_create does on Breakpoint

AI agents use anim_player_create to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
name string Node name (default "AnimationPlayer")
parent_path string Yes Parent node path relative to the scene root; "." for the root

Parameters from the server's own tool schema.

Why anim_player_create is rated Medium

This tool creates a new AnimationPlayer node in what appears to be a game engine or animation framework (likely Godot based on the node-based architecture and naming conventions). Creation of scene nodes is a Write operation—it modifies the scene structure reversibly. The explicit '(undoable)' annotation confirms this is not destructive.

From the tool's definition Tool description states 'Add an AnimationPlayer node under a parent (undoable)' and 'Seeds an empty default animation library'. The term 'Add' indicates creation of a new node; '(undoable)' confirms the action is reversible via undo mechanism.

Questions about anim_player_create

What does the anim_player_create tool do? +

Add an AnimationPlayer node under a parent (undoable). Seeds an empty default animation library so anim_create works immediately. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does anim_player_create accept? +

anim_player_create accepts 2 parameters: name, parent_path. Required: parent_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on anim_player_create? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for anim_player_create: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is anim_player_create? +

anim_player_create is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit anim_player_create? +

Yes. Add a rate_limit block to the anim_player_create rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block anim_player_create completely? +

Set action: deny in the PolicyLayer policy for anim_player_create. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides anim_player_create? +

anim_player_create is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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