New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

anim_statemachine_add_state

Add a state to an AnimationNodeStateMachine (undoable). Targets the AnimationTree's tree_root when it is a state machine, or a nested state-machine node via state_machine. Defaults the state to an AnimationNodeAnimation; pass animation to bind a clip.

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 62 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/anim-statemachine-add-state.md

What anim_statemachine_add_state does on Breakpoint

AI agents use anim_statemachine_add_state to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
position array Graph editor position [x, y] (default [0, 0])
animation string For an AnimationNodeAnimation state: the animation name to play
node_type string AnimationNode subclass for the state (default AnimationNodeAnimation)
tree_path string Yes AnimationTree node path relative to the scene root
state_name string Yes Unique state name within the state machine
state_machine string Name of a nested AnimationNodeStateMachine node within tree_root; omit to target tree_root itself

Parameters from the server's own tool schema.

Why anim_statemachine_add_state is rated Medium

This tool creates a new state within an animation state machine, which modifies the animation tree structure. The operation is explicitly marked as undoable, confirming it is reversible (Write category). The severity is medium because misuse could corrupt animation logic or create unexpected animation behaviors, but the damage is contained to animation state configuration and is reversible.

From the tool's definition Tool description states "Add a state to an AnimationNodeStateMachine (undoable)" - the verb "Add" and explicit mention of "undoable" indicate reversible data modification.

Questions about anim_statemachine_add_state

What does the anim_statemachine_add_state tool do? +

Add a state to an AnimationNodeStateMachine (undoable). Targets the AnimationTree's tree_root when it is a state machine, or a nested state-machine node via state_machine. Defaults the state to an AnimationNodeAnimation; pass animation to bind a clip. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does anim_statemachine_add_state accept? +

anim_statemachine_add_state accepts 6 parameters: position, animation, node_type, tree_path, state_name, state_machine. Required: tree_path, state_name. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on anim_statemachine_add_state? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for anim_statemachine_add_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is anim_statemachine_add_state? +

anim_statemachine_add_state is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit anim_statemachine_add_state? +

Yes. Add a rate_limit block to the anim_statemachine_add_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block anim_statemachine_add_state completely? +

Set action: deny in the PolicyLayer policy for anim_statemachine_add_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides anim_statemachine_add_state? +

anim_statemachine_add_state is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Breakpoint, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Breakpoint's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.