anim_statemachine_add_transition
Add a transition between two states in an AnimationNodeStateMachine (undoable). from_state/to_state must exist (or be the built-in "Start"/"End"). switch_mode: immediate|sync|at_end; advance_mode: disabled|enabled|auto.
This record as markdown: /tools/breakpoint-mcp/anim-statemachine-add-transition.md
What anim_statemachine_add_transition does on Breakpoint
AI agents use anim_statemachine_add_transition to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
priority | integer | — | Transition priority (lower wins when multiple are valid) |
to_state | string | Yes | Destination state name (or "End") |
tree_path | string | Yes | AnimationTree node path relative to the scene root |
from_state | string | Yes | Source state name (or "Start") |
xfade_time | number | — | Cross-fade time in seconds (default 0) |
switch_mode | string | — | Switch mode (default immediate) |
advance_mode | string | — | Advance mode (default enabled) |
state_machine | string | — | Name of a nested AnimationNodeStateMachine node within tree_root; omit to target tree_root itself |
advance_condition | string | — | Advance condition parameter name (used with advance_mode auto) |
Parameters from the server's own tool schema.
Why anim_statemachine_add_transition is rated Medium
This tool creates or modifies animation state machine transitions, which is a reversible data modification operation (Write category). It is not destructive since changes are undoable, not a read operation since it alters state, not financial, and not code execution in the dangerous sense.
From the tool's definition Tool description explicitly states it "Add[s] a transition" and is "undoable", indicating reversible modification of animation state machine data structures.
Attacks that exploit this kind of access
The rule that runs anim_statemachine_add_transition safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For anim_statemachine_add_transition, this is the rule to start with:
anim_statemachine_add_transition stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Breakpoint, apply this rule, and every anim_statemachine_add_transition call is checked against it from then on.
Questions about anim_statemachine_add_transition
Add a transition between two states in an AnimationNodeStateMachine (undoable). from_state/to_state must exist (or be the built-in "Start"/"End"). switch_mode: immediate|sync|at_end; advance_mode: disabled|enabled|auto. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
anim_statemachine_add_transition accepts 9 parameters: priority, to_state, tree_path, from_state, xfade_time, switch_mode, advance_mode, state_machine, advance_condition. Required: to_state, tree_path, from_state. The full parameter table on this page comes from the server's own tool schema.
Register the Breakpoint MCP server in PolicyLayer and add a rule for anim_statemachine_add_transition: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.
anim_statemachine_add_transition is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the anim_statemachine_add_transition rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for anim_statemachine_add_transition. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
anim_statemachine_add_transition is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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