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audio_bus_add_effect

Instantiate an AudioEffect subclass (by class name, e.g. "AudioEffectReverb") and add it to a named bus on the global AudioServer, optionally at a position in the bus's effect chain. DESTRUCTIVE (project-wide audio state) — gated by confirmation.

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 42 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/audio-bus-add-effect.md

What audio_bus_add_effect does on Breakpoint

AI agents use audio_bus_add_effect to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
bus string Yes Target bus name
effect string Yes AudioEffect subclass name, e.g. "AudioEffectReverb", "AudioEffectDelay"
confirm boolean Auto-approve this destructive action (skip the confirmation prompt)
at_position number Insert index within the bus's effect chain (default -1 = append)

Parameters from the server's own tool schema.

Why audio_bus_add_effect is rated Medium

This tool adds/creates a new audio effect to an audio bus, which is a write/modify operation on project-wide audio state. While the description labels it 'DESTRUCTIVE', it is actually adding (not irreversibly deleting or overwriting) an effect — it modifies state but appears reversible (effects can be removed). The 'gated by confirmation' note suggests caution but doesn't change the fundamental category.

From the tool's definition Instantiate an AudioEffect subclass and add it to a named bus on the global AudioServer, optionally at a position in the bus's effect chain

Questions about audio_bus_add_effect

What does the audio_bus_add_effect tool do? +

Instantiate an AudioEffect subclass (by class name, e.g. "AudioEffectReverb") and add it to a named bus on the global AudioServer, optionally at a position in the bus's effect chain. DESTRUCTIVE (project-wide audio state) — gated by confirmation. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does audio_bus_add_effect accept? +

audio_bus_add_effect accepts 4 parameters: bus, effect, confirm, at_position. Required: bus, effect. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on audio_bus_add_effect? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for audio_bus_add_effect: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is audio_bus_add_effect? +

audio_bus_add_effect is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit audio_bus_add_effect? +

Yes. Add a rate_limit block to the audio_bus_add_effect rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block audio_bus_add_effect completely? +

Set action: deny in the PolicyLayer policy for audio_bus_add_effect. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides audio_bus_add_effect? +

audio_bus_add_effect is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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