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body_create

Add a physics body node under a parent in the edited scene (undoable): a StaticBody, RigidBody, CharacterBody, or Area, in 2D or 3D. In-scene and undoable — not gated. Attach collision shapes with collisionshape_add.

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 42 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/body-create.md

What body_create does on Breakpoint

AI agents use body_create to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
dim string Dimension: "2d" (default) or "3d"
name string Node name (default the class name, e.g. "StaticBody2D")
type string Yes Body kind: static | rigid | character | area
parent_path string Yes Parent node path relative to the scene root; "." for the root

Parameters from the server's own tool schema.

Why body_create is rated Medium

This tool creates physics body nodes in a scene, which is a write operation that modifies the game/scene structure. While marked as 'undoable', the primary effect is data creation/modification rather than deletion or code execution.

From the tool's definition Tool description states 'Add a physics body node' and 'undoable', indicating it creates and modifies scene data reversibly. The phrase 'In-scene and undoable' confirms the operation can be reversed.

Questions about body_create

What does the body_create tool do? +

Add a physics body node under a parent in the edited scene (undoable): a StaticBody, RigidBody, CharacterBody, or Area, in 2D or 3D. In-scene and undoable — not gated. Attach collision shapes with collisionshape_add. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does body_create accept? +

body_create accepts 4 parameters: dim, name, type, parent_path. Required: type, parent_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on body_create? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for body_create: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is body_create? +

body_create is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit body_create? +

Yes. Add a rate_limit block to the body_create rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block body_create completely? +

Set action: deny in the PolicyLayer policy for body_create. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides body_create? +

body_create is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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