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collisionpolygon_add

Add a CollisionPolygon2D/3D node carrying a polygon under a parent (usually a body) in the edited scene (undoable). points is a 2D outline [[x, y], …] (≥3); for 3D it is extruded along Z by depth. 2D build_mode is solids | segments. In-scene and undoable — not gated.

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 62 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/collisionpolygon-add.md

What collisionpolygon_add does on Breakpoint

AI agents use collisionpolygon_add to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
dim string Dimension: "2d" (default) or "3d"
name string Node name (default "CollisionPolygon2D"/"CollisionPolygon3D")
depth number 3D only: extrusion depth along Z (default 1.0)
points array Yes Polygon outline points [[x, y], …] (≥3); a 2D outline even for 3D
build_mode string 2D only: solids (default) or segments
parent_path string Yes Parent node path (usually a body) relative to the scene root; "." for the root

Parameters from the server's own tool schema.

Why collisionpolygon_add is rated Medium

This tool creates and adds a new collision polygon node to a scene, which is a reversible modification (explicitly marked 'undoable'). It does not execute arbitrary code, delete data permanently, or affect financial systems. It falls squarely into the Write category as it creates new data structures in the scene.

From the tool's definition The tool description states it will 'Add a CollisionPolygon2D/3D node' and 'in the edited scene (undoable)'. This is a creation operation that modifies the scene by adding a new node.

Questions about collisionpolygon_add

What does the collisionpolygon_add tool do? +

Add a CollisionPolygon2D/3D node carrying a polygon under a parent (usually a body) in the edited scene (undoable). points is a 2D outline [[x, y], …] (≥3); for 3D it is extruded along Z by depth. 2D build_mode is solids | segments. In-scene and undoable — not gated. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does collisionpolygon_add accept? +

collisionpolygon_add accepts 6 parameters: dim, name, depth, points, build_mode, parent_path. Required: points, parent_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on collisionpolygon_add? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for collisionpolygon_add: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is collisionpolygon_add? +

collisionpolygon_add is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit collisionpolygon_add? +

Yes. Add a rate_limit block to the collisionpolygon_add rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block collisionpolygon_add completely? +

Set action: deny in the PolicyLayer policy for collisionpolygon_add. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides collisionpolygon_add? +

collisionpolygon_add is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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