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godot_export

Headless export using an export preset. Runs to completion and returns exit code + logs. Can be slow — exposed as an MCP task, so task-aware clients can poll, await, or cancel it (tasks/get, tasks/result, tasks/cancel).

SERVERBreakpoint SOURCEbreakpoint-mcp
High RISK CLASS
Category Execute
Parameters 42 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/godot-export.md

What godot_export does on Breakpoint

AI agents invoke godot_export to trigger actions in Breakpoint. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
debug boolean Export a debug build instead of release (default false)
preset string Yes Export preset name as defined in export_presets.cfg
timeout_ms integer Max run time (default 600000)
output_path string Yes Output file path for the exported build

Parameters from the server's own tool schema.

Why godot_export is rated High

This tool executes a Godot engine export process headlessly, running an external operation whose effects depend on the export preset arguments. It produces build artifacts and runs to completion, making it an Execute-category tool. Severity is high because a misconfigured export could overwrite build outputs, consume significant resources, or expose sensitive project data through unintended export configurations.

From the tool's definition 'Headless export using an export preset. Runs to completion and returns exit code + logs.' — triggers an external build/export process that runs to completion.

Questions about godot_export

What does the godot_export tool do? +

Headless export using an export preset. Runs to completion and returns exit code + logs. Can be slow — exposed as an MCP task, so task-aware clients can poll, await, or cancel it (tasks/get, tasks/result, tasks/cancel). It is categorised as a Execute tool in the Breakpoint MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does godot_export accept? +

godot_export accepts 4 parameters: debug, preset, timeout_ms, output_path. Required: preset, output_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on godot_export? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for godot_export: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is godot_export? +

godot_export is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit godot_export? +

Yes. Add a rate_limit block to the godot_export rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block godot_export completely? +

Set action: deny in the PolicyLayer policy for godot_export. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides godot_export? +

godot_export is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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