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godot_launch_editor

Open the Godot editor for the configured project (detached). Needed before any editor_* bridge tool can be used.

SERVERBreakpoint SOURCEbreakpoint-mcp
High RISK CLASS
Category Execute
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/godot-launch-editor.md

What godot_launch_editor does on Breakpoint

AI agents invoke godot_launch_editor to trigger actions in Breakpoint. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

Why godot_launch_editor is rated High

This tool executes an external application (Godot editor) whose effects depend on subsequent user/agent actions within that editor. While launching an editor itself is not immediately destructive, it enables arbitrary operations within Godot's development environment and is a prerequisite for other editor bridge tools.

From the tool's definition The tool 'godot_launch_editor' opens the Godot editor application as a detached process. The verb 'launch' indicates execution of an external application/process.

Questions about godot_launch_editor

What does the godot_launch_editor tool do? +

Open the Godot editor for the configured project (detached). Needed before any editor_* bridge tool can be used. It is categorised as a Execute tool in the Breakpoint MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on godot_launch_editor? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for godot_launch_editor: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is godot_launch_editor? +

godot_launch_editor is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit godot_launch_editor? +

Yes. Add a rate_limit block to the godot_launch_editor rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block godot_launch_editor completely? +

Set action: deny in the PolicyLayer policy for godot_launch_editor. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides godot_launch_editor? +

godot_launch_editor is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Breakpoint, and thousands of servers like it.

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