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inputmap_erase_action

Remove a project input action (ProjectSettings input/<name>). Set save=true to persist to project.godot. DESTRUCTIVE — gated by confirmation.

SERVERBreakpoint SOURCEbreakpoint-mcp
Critical RISK CLASS
Category Destructive
Parameters 31 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/inputmap-erase-action.md

What inputmap_erase_action does on Breakpoint

AI agents call inputmap_erase_action to permanently remove resources in Breakpoint, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
name string Yes Action name (without the input/ prefix)
save boolean Persist to project.godot (default false)
confirm boolean Auto-approve this destructive action (skip the confirmation prompt)

Parameters from the server's own tool schema.

Why inputmap_erase_action is rated Critical

This tool irreversibly deletes input action configuration from the Godot project settings. While gated by confirmation, it permanently removes data when save=true is set. Destructive actions take precedence over Write in the severity hierarchy. The high severity reflects that deleting project input mappings can break game functionality and requires manual restoration.

From the tool's definition Description explicitly states 'Remove a project input action' and labels it 'DESTRUCTIVE'. The tool erases configuration from ProjectSettings that cannot be automatically recovered without version control or backups.

Questions about inputmap_erase_action

What does the inputmap_erase_action tool do? +

Remove a project input action (ProjectSettings input/<name>). Set save=true to persist to project.godot. DESTRUCTIVE — gated by confirmation. It is categorised as a Destructive tool in the Breakpoint MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does inputmap_erase_action accept? +

inputmap_erase_action accepts 3 parameters: name, save, confirm. Required: name. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on inputmap_erase_action? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for inputmap_erase_action: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is inputmap_erase_action? +

inputmap_erase_action is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit inputmap_erase_action? +

Yes. Add a rate_limit block to the inputmap_erase_action rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block inputmap_erase_action completely? +

Set action: deny in the PolicyLayer policy for inputmap_erase_action. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides inputmap_erase_action? +

inputmap_erase_action is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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