meshinstance_create
Add a MeshInstance3D under a parent (undoable). Optional 'mesh_path' loads a Mesh resource (e.g. a primitive_mesh_create output) and assigns it. Returns the new node's path.
This record as markdown: /tools/breakpoint-mcp/meshinstance-create.md
What meshinstance_create does on Breakpoint
AI agents use meshinstance_create to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
name | string | — | Node name (default MeshInstance3D) |
mesh_path | string | — | Mesh resource res:// path to assign to the instance's 'mesh' |
parent_path | string | Yes | Parent node path relative to the scene root; "." for the root |
Parameters from the server's own tool schema.
Why meshinstance_create is rated Medium
This tool creates a new 3D mesh instance node, which is a reversible modification (explicitly marked 'undoable'). It does not execute arbitrary code, delete data, or move money. The creation of scene nodes in a graphics engine is a write operation. Severity is medium because misuse could clutter a scene or consume resources, but the effect is reversible and localized to the scene structure.
From the tool's definition Tool description states 'Add a MeshInstance3D under a parent (undoable)' and 'Returns the new node's path', indicating creation of a new node/resource in what appears to be a scene graph or game engine structure.
Attacks that exploit this kind of access
The rule that runs meshinstance_create safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For meshinstance_create, this is the rule to start with:
meshinstance_create stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Breakpoint, apply this rule, and every meshinstance_create call is checked against it from then on.
Questions about meshinstance_create
Add a MeshInstance3D under a parent (undoable). Optional 'mesh_path' loads a Mesh resource (e.g. a primitive_mesh_create output) and assigns it. Returns the new node's path. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
meshinstance_create accepts 3 parameters: name, mesh_path, parent_path. Required: parent_path. The full parameter table on this page comes from the server's own tool schema.
Register the Breakpoint MCP server in PolicyLayer and add a rule for meshinstance_create: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.
meshinstance_create is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the meshinstance_create rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for meshinstance_create. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
meshinstance_create is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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