meshinstance_create
Add a MeshInstance3D under a parent (undoable). Optional 'mesh_path' loads a Mesh resource (e.g. a primitive_mesh_create output) and assigns it. Returns the new node's path.
This record as markdown: /tools/breakpoint-mcp/meshinstance-create.md
What meshinstance_create does on Breakpoint
AI agents use meshinstance_create to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
name | string | — | Node name (default MeshInstance3D) A taken name gets a number appended (`SFX`->`SFX2`), reported as `coerced` + `requested`. |
mesh_path | string | — | Mesh resource res:// path to assign to the instance's 'mesh' |
parent_path | string | Yes | Parent node path relative to the scene root; "." for the root |
Parameters from the server's own tool schema.
Why meshinstance_create is rated Medium
An AI agent can call meshinstance_create faster than any human can review: one bad instruction and it creates or modifies resources in Breakpoint by the hundred, each call as confident as the last.
Attacks that exploit this kind of access
The rule that runs meshinstance_create safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For meshinstance_create, this is the rule to start with:
meshinstance_create stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Breakpoint, apply this rule, and every meshinstance_create call is checked against it from then on.
Questions about meshinstance_create
Add a MeshInstance3D under a parent (undoable). Optional 'mesh_path' loads a Mesh resource (e.g. a primitive_mesh_create output) and assigns it. Returns the new node's path. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
meshinstance_create accepts 3 parameters: name, mesh_path, parent_path. Required: parent_path. The full parameter table on this page comes from the server's own tool schema.
Register the Breakpoint MCP server in PolicyLayer and add a rule for meshinstance_create: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.
meshinstance_create is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the meshinstance_create rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for meshinstance_create. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
meshinstance_create is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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