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mp_add_spawner

Add a MultiplayerSpawner node under a parent (undoable). Godot 4 high-level multiplayer replicates server-spawned nodes to clients: set spawn_path to the node whose children are auto-replicated, and register the scenes it may spawn. Pure node authoring — no service is started.

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 41 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/mp-add-spawner.md

What mp_add_spawner does on Breakpoint

AI agents use mp_add_spawner to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
name string Node name (default MultiplayerSpawner)
spawn_path string NodePath (relative to the spawner) whose children are auto-replicated
parent_path string Yes Parent node path relative to the scene root; "." for the root
spawnable_scenes array res:// scenes the spawner may instantiate (add_spawnable_scene)

Parameters from the server's own tool schema.

Why mp_add_spawner is rated Medium

This tool creates and modifies a node in a game scene hierarchy (adding a MultiplayerSpawner), which is a write operation. It is explicitly undoable, so it does not qualify as Destructive.

From the tool's definition Tool name 'mp_add_spawner' and description stating 'Add a MultiplayerSpawner node under a parent (undoable)'. The description explicitly marks the action as 'undoable', indicating reversibility. The tool creates/modifies a scene node structure in Godot.

Questions about mp_add_spawner

What does the mp_add_spawner tool do? +

Add a MultiplayerSpawner node under a parent (undoable). Godot 4 high-level multiplayer replicates server-spawned nodes to clients: set spawn_path to the node whose children are auto-replicated, and register the scenes it may spawn. Pure node authoring — no service is started. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does mp_add_spawner accept? +

mp_add_spawner accepts 4 parameters: name, spawn_path, parent_path, spawnable_scenes. Required: parent_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on mp_add_spawner? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for mp_add_spawner: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is mp_add_spawner? +

mp_add_spawner is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit mp_add_spawner? +

Yes. Add a rate_limit block to the mp_add_spawner rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block mp_add_spawner completely? +

Set action: deny in the PolicyLayer policy for mp_add_spawner. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides mp_add_spawner? +

mp_add_spawner is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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