mp_setup_enet_peer
Generate a GDScript helper that sets up an ENetMultiplayerPeer (host_game / join_game / close) and assigns multiplayer.multiplayer_peer. Godot's default, always-available transport. DESTRUCTIVE (writes a .gd file) — gated by confirmation. No service is started; you call host_game()/join_game() at...
This record as markdown: /tools/breakpoint-mcp/mp-setup-enet-peer.md
What mp_setup_enet_peer does on Breakpoint
AI agents use mp_setup_enet_peer to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
port | integer | — | Default port baked into the script (default 24565) |
confirm | boolean | — | Auto-approve this destructive action (skip the confirmation prompt) |
to_path | string | Yes | Destination res:// .gd path, e.g. res://net/enet_peer.gd |
overwrite | boolean | — | Overwrite if the file already exists (default false) |
class_name | string | — | Optional class_name for the generated script |
max_clients | integer | — | Server max clients (default 32) |
Parameters from the server's own tool schema.
Why mp_setup_enet_peer is rated Medium
Although the description mentions 'DESTRUCTIVE' in parentheses, the actual operation is file creation/writing, not irreversible deletion or overwriting. The tool generates a new .gd file with networking setup code. It is gated by confirmation, mitigating risk. File writing that could overwrite existing files would be concerning, but as a code generation helper, it appears to create helper files.
From the tool's definition The tool description explicitly states it 'writes a .gd file' and 'DESTRUCTIVE (writes a .gd file)'. The primary action is generating and writing a GDScript helper file to disk.
Attacks that exploit this kind of access
The rule that runs mp_setup_enet_peer safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For mp_setup_enet_peer, this is the rule to start with:
mp_setup_enet_peer stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Breakpoint, apply this rule, and every mp_setup_enet_peer call is checked against it from then on.
Questions about mp_setup_enet_peer
Generate a GDScript helper that sets up an ENetMultiplayerPeer (host_game / join_game / close) and assigns multiplayer.multiplayer_peer. Godot's default, always-available transport. DESTRUCTIVE (writes a .gd file) — gated by confirmation. No service is started; you call host_game()/join_game() at runtime. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
mp_setup_enet_peer accepts 6 parameters: port, confirm, to_path, overwrite, class_name, max_clients. Required: to_path. The full parameter table on this page comes from the server's own tool schema.
Register the Breakpoint MCP server in PolicyLayer and add a rule for mp_setup_enet_peer: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.
mp_setup_enet_peer is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the mp_setup_enet_peer rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for mp_setup_enet_peer. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
mp_setup_enet_peer is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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