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mp_setup_enet_peer

Generate a GDScript helper that sets up an ENetMultiplayerPeer (host_game / join_game / close) and assigns multiplayer.multiplayer_peer. Godot's default, always-available transport. DESTRUCTIVE (writes a .gd file) — gated by confirmation. No service is started; you call host_game()/join_game() at...

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 61 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/mp-setup-enet-peer.md

What mp_setup_enet_peer does on Breakpoint

AI agents use mp_setup_enet_peer to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
port integer Default port baked into the script (default 24565)
confirm boolean Auto-approve this destructive action (skip the confirmation prompt)
to_path string Yes Destination res:// .gd path, e.g. res://net/enet_peer.gd
overwrite boolean Overwrite if the file already exists (default false)
class_name string Optional class_name for the generated script
max_clients integer Server max clients (default 32)

Parameters from the server's own tool schema.

Why mp_setup_enet_peer is rated Medium

Although the description mentions 'DESTRUCTIVE' in parentheses, the actual operation is file creation/writing, not irreversible deletion or overwriting. The tool generates a new .gd file with networking setup code. It is gated by confirmation, mitigating risk. File writing that could overwrite existing files would be concerning, but as a code generation helper, it appears to create helper files.

From the tool's definition The tool description explicitly states it 'writes a .gd file' and 'DESTRUCTIVE (writes a .gd file)'. The primary action is generating and writing a GDScript helper file to disk.

Questions about mp_setup_enet_peer

What does the mp_setup_enet_peer tool do? +

Generate a GDScript helper that sets up an ENetMultiplayerPeer (host_game / join_game / close) and assigns multiplayer.multiplayer_peer. Godot's default, always-available transport. DESTRUCTIVE (writes a .gd file) — gated by confirmation. No service is started; you call host_game()/join_game() at runtime. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does mp_setup_enet_peer accept? +

mp_setup_enet_peer accepts 6 parameters: port, confirm, to_path, overwrite, class_name, max_clients. Required: to_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on mp_setup_enet_peer? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for mp_setup_enet_peer: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is mp_setup_enet_peer? +

mp_setup_enet_peer is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit mp_setup_enet_peer? +

Yes. Add a rate_limit block to the mp_setup_enet_peer rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block mp_setup_enet_peer completely? +

Set action: deny in the PolicyLayer policy for mp_setup_enet_peer. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides mp_setup_enet_peer? +

mp_setup_enet_peer is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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