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particles_set_process_material

Create a ParticleProcessMaterial and assign it as process_material on a GPUParticles2D/3D in the edited scene (undoable). Optional knobs: gravity [x, y, z], direction [x, y, z], spread, initial_velocity_min/max, scale_min/max, color [r, g, b, a]. GPU particles need a process material to emit. In-...

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 91 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/particles-set-process-material.md

What particles_set_process_material does on Breakpoint

AI agents use particles_set_process_material to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
path string Yes GPUParticles2D/3D node path relative to the scene root
color array Base color [r, g, b] or [r, g, b, a] (0..1)
spread number Emission spread in degrees
gravity array Gravity vector [x, y, z]
direction array Emission direction [x, y, z]
scale_max number Maximum particle scale
scale_min number Minimum particle scale
initial_velocity_max number Maximum initial velocity
initial_velocity_min number Minimum initial velocity

Parameters from the server's own tool schema.

Why particles_set_process_material is rated Medium

This tool creates and modifies scene objects (ParticleProcessMaterial assignment) within an editor context. The action is reversible (explicitly marked 'undoable'), making it a Write operation rather than Destructive. While it affects visual rendering in a game/animation scene, it does not execute arbitrary code, delete data irreversibly, or move money.

From the tool's definition Create a ParticleProcessMaterial and assign it as process_material on a GPUParticles2D/3D in the edited scene (undoable)

Risk signalsAccepts file system path (path)

Questions about particles_set_process_material

What does the particles_set_process_material tool do? +

Create a ParticleProcessMaterial and assign it as process_material on a GPUParticles2D/3D in the edited scene (undoable). Optional knobs: gravity [x, y, z], direction [x, y, z], spread, initial_velocity_min/max, scale_min/max, color [r, g, b, a]. GPU particles need a process material to emit. In-scene and undoable — not gated. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does particles_set_process_material accept? +

particles_set_process_material accepts 9 parameters: path, color, spread, gravity, direction, scale_max, scale_min, initial_velocity_max, initial_velocity_min. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on particles_set_process_material? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for particles_set_process_material: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is particles_set_process_material? +

particles_set_process_material is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit particles_set_process_material? +

Yes. Add a rate_limit block to the particles_set_process_material rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block particles_set_process_material completely? +

Set action: deny in the PolicyLayer policy for particles_set_process_material. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides particles_set_process_material? +

particles_set_process_material is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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