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particles_set_texture

Load a Texture2D from a res:// path and assign it as texture on a GPUParticles2D in the edited scene (undoable). GPUParticles2D only — GPUParticles3D draws meshes and has no texture (returns unsupported). In-scene and undoable — not gated.

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/particles-set-texture.md

What particles_set_texture does on Breakpoint

AI agents use particles_set_texture to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
path string Yes GPUParticles2D node path relative to the scene root
texture_path string Yes res:// path to a Texture2D resource

Parameters from the server's own tool schema.

Why particles_set_texture is rated Medium

This tool creates or modifies scene state by assigning a texture property to a particle system node. It is classified as Write rather than Execute because it performs a targeted property assignment rather than executing arbitrary code or commands. While the operation affects visual rendering, it is reversible (undoable) and scoped to a specific asset-property pair.

From the tool's definition The tool description states it will 'Load a Texture2D from a res:// path and assign it as texture on a GPUParticles2D in the edited scene (undoable)'. The key verbs are 'assign' and 'Load...and assign', indicating modification of scene properties.

Risk signalsAccepts file system path (path)

Questions about particles_set_texture

What does the particles_set_texture tool do? +

Load a Texture2D from a res:// path and assign it as texture on a GPUParticles2D in the edited scene (undoable). GPUParticles2D only — GPUParticles3D draws meshes and has no texture (returns unsupported). In-scene and undoable — not gated. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does particles_set_texture accept? +

particles_set_texture accepts 2 parameters: path, texture_path. Required: path, texture_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on particles_set_texture? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for particles_set_texture: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is particles_set_texture? +

particles_set_texture is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit particles_set_texture? +

Yes. Add a rate_limit block to the particles_set_texture rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block particles_set_texture completely? +

Set action: deny in the PolicyLayer policy for particles_set_texture. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides particles_set_texture? +

particles_set_texture is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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