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runtime_anim_play

Play an animation on a LIVE AnimationPlayer node. DESTRUCTIVE (drives the running game) — gated by confirmation. Omit animation to (re)play the currently-assigned one.

SERVERBreakpoint SOURCEbreakpoint-mcp
High RISK CLASS
Category Execute
Parameters 61 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/runtime-anim-play.md

What runtime_anim_play does on Breakpoint

AI agents invoke runtime_anim_play to trigger actions in Breakpoint. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
path string Yes Path to an AnimationPlayer node in the running scene
peer string Target a headless peer by id (from runtime_spawn_peers). Omit to address the default running game.
confirm boolean Auto-approve this destructive action (skip the confirmation prompt)
from_end boolean Start playback from the end (default false)
animation string Animation name to play (default: the current/assigned animation)
custom_speed number Playback speed multiplier (default 1.0; negative not supported here)

Parameters from the server's own tool schema.

Why runtime_anim_play is rated High

This tool triggers execution in a live/running game environment. While described as 'DESTRUCTIVE' by the server author, it doesn't delete or overwrite data irreversibly — it drives runtime behavior (playing an animation on a live node). The most accurate category is Execute, as it triggers an external operation (animation playback) in a running process.

From the tool's definition Play an animation on a LIVE AnimationPlayer node. DESTRUCTIVE (drives the running game) — gated by confirmation.

Risk signalsAccepts file system path (path)

Questions about runtime_anim_play

What does the runtime_anim_play tool do? +

Play an animation on a LIVE AnimationPlayer node. DESTRUCTIVE (drives the running game) — gated by confirmation. Omit animation to (re)play the currently-assigned one. It is categorised as a Execute tool in the Breakpoint MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does runtime_anim_play accept? +

runtime_anim_play accepts 6 parameters: path, peer, confirm, from_end, animation, custom_speed. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on runtime_anim_play? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for runtime_anim_play: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is runtime_anim_play? +

runtime_anim_play is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit runtime_anim_play? +

Yes. Add a rate_limit block to the runtime_anim_play rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block runtime_anim_play completely? +

Set action: deny in the PolicyLayer policy for runtime_anim_play. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides runtime_anim_play? +

runtime_anim_play is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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