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runtime_assert_scene_structure

Assert the LIVE SceneTree matches structural expectations (read-only). Each entry asserts a node exists at a path (and, if given, is of a class via is_class); set absent:true to assert it is NOT present.

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 21 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/runtime-assert-scene-structure.md

What runtime_assert_scene_structure does on Breakpoint

AI agents use runtime_assert_scene_structure to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
peer string — Headless peer id from runtime_spawn_peers; omit for the default running game.
expect array Yes List of node expectations: {path, type?, absent?}.

Parameters from the server's own tool schema.

Why runtime_assert_scene_structure is rated Medium

An AI agent can call runtime_assert_scene_structure faster than any human can review: one bad instruction and it creates or modifies resources in Breakpoint by the hundred, each call as confident as the last.

Risk signalsAccepts file system path (expect[].path)

Questions about runtime_assert_scene_structure

What does the runtime_assert_scene_structure tool do? +

Assert the LIVE SceneTree matches structural expectations (read-only). Each entry asserts a node exists at a path (and, if given, is of a class via is_class); set absent:true to assert it is NOT present. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does runtime_assert_scene_structure accept? +

runtime_assert_scene_structure accepts 2 parameters: peer, expect. Required: expect. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on runtime_assert_scene_structure? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for runtime_assert_scene_structure: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is runtime_assert_scene_structure? +

runtime_assert_scene_structure is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit runtime_assert_scene_structure? +

Yes. Add a rate_limit block to the runtime_assert_scene_structure rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block runtime_assert_scene_structure completely? +

Set action: deny in the PolicyLayer policy for runtime_assert_scene_structure. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides runtime_assert_scene_structure? +

runtime_assert_scene_structure is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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