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runtime_assert_scene_structure

Assert the LIVE SceneTree matches structural expectations (read-only). Each entry asserts a node exists at a path (and, if given, is of a class via is_class); set absent:true to assert it is NOT present.

SERVERBreakpoint SOURCEbreakpoint-mcp
Low RISK CLASS
Category Read
Parameters 21 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/runtime-assert-scene-structure.md

What runtime_assert_scene_structure does on Breakpoint

AI agents call runtime_assert_scene_structure to retrieve information from Breakpoint without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
peer string Target a headless peer by id (from runtime_spawn_peers). Omit to address the default running game.
expect array Yes List of node expectations: {path, type?, absent?}.

Parameters from the server's own tool schema.

Why runtime_assert_scene_structure is rated Low

The tool is explicitly marked as read-only and only checks/asserts structural expectations against the live scene tree without modifying any data. It reads node paths and class types to validate structure.

From the tool's definition Assert the LIVE SceneTree matches structural expectations (read-only)

Risk signalsAccepts file system path (expect[].path)

Questions about runtime_assert_scene_structure

What does the runtime_assert_scene_structure tool do? +

Assert the LIVE SceneTree matches structural expectations (read-only). Each entry asserts a node exists at a path (and, if given, is of a class via is_class); set absent:true to assert it is NOT present. It is categorised as a Read tool in the Breakpoint MCP Server, which means it retrieves data without modifying state.

What parameters does runtime_assert_scene_structure accept? +

runtime_assert_scene_structure accepts 2 parameters: peer, expect. Required: expect. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on runtime_assert_scene_structure? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for runtime_assert_scene_structure: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is runtime_assert_scene_structure? +

runtime_assert_scene_structure is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit runtime_assert_scene_structure? +

Yes. Add a rate_limit block to the runtime_assert_scene_structure rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block runtime_assert_scene_structure completely? +

Set action: deny in the PolicyLayer policy for runtime_assert_scene_structure. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides runtime_assert_scene_structure? +

runtime_assert_scene_structure is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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