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runtime_assert_screen_text

Assert that on-screen text is present (or absent) by scanning visible Control text in the LIVE scene tree (read-only; no OCR). Sees text on Label / RichTextLabel / Button / LineEdit / TextEdit / CheckBox / LinkButton and similar; does NOT see text drawn directly to the canvas or baked into textures.

SERVERBreakpoint SOURCEbreakpoint-mcp
Low RISK CLASS
Category Read
Parameters 61 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/runtime-assert-screen-text.md

What runtime_assert_screen_text does on Breakpoint

AI agents call runtime_assert_screen_text to retrieve information from Breakpoint without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
peer string Target a headless peer by id (from runtime_spawn_peers). Omit to address the default running game.
text string Yes Text (or regular expression) to look for
regex boolean Treat `text` as a regular expression (default false = substring)
present boolean Assert the text IS present (default true); set false to assert it is absent
min_count integer Require at least this many matches (implies present)
case_sensitive boolean Case-sensitive match (default false)

Parameters from the server's own tool schema.

Why runtime_assert_screen_text is rated Low

This tool only reads and validates the state of on-screen text elements. It performs no modifications, deletions, code execution, or financial operations. The read-only nature and assertion-based functionality clearly place it in the Read category with low severity.

From the tool's definition The tool "Assert that on-screen text is present (or absent) by scanning visible Control text in the LIVE scene tree (read-only; no OCR)." explicitly states it is "read-only" and performs assertion checks on existing screen text without modifying or deleting…

Questions about runtime_assert_screen_text

What does the runtime_assert_screen_text tool do? +

Assert that on-screen text is present (or absent) by scanning visible Control text in the LIVE scene tree (read-only; no OCR). Sees text on Label / RichTextLabel / Button / LineEdit / TextEdit / CheckBox / LinkButton and similar; does NOT see text drawn directly to the canvas or baked into textures. It is categorised as a Read tool in the Breakpoint MCP Server, which means it retrieves data without modifying state.

What parameters does runtime_assert_screen_text accept? +

runtime_assert_screen_text accepts 6 parameters: peer, text, regex, present, min_count, case_sensitive. Required: text. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on runtime_assert_screen_text? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for runtime_assert_screen_text: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is runtime_assert_screen_text? +

runtime_assert_screen_text is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit runtime_assert_screen_text? +

Yes. Add a rate_limit block to the runtime_assert_screen_text rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block runtime_assert_screen_text completely? +

Set action: deny in the PolicyLayer policy for runtime_assert_screen_text. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides runtime_assert_screen_text? +

runtime_assert_screen_text is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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