runtime_node_add
Add a node to the LIVE running game as a child of parent. DESTRUCTIVE — gated by confirmation. Provide scene (a res:// PackedScene to instantiate) OR type (a ClassDB class to instantiate); name renames it.
This record as markdown: /tools/breakpoint-mcp/runtime-node-add.md
What runtime_node_add does on Breakpoint
AI agents invoke runtime_node_add to trigger actions in Breakpoint. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.
| Parameter | Type | Required | Description |
|---|---|---|---|
name | string | — | Optional name for the new node |
peer | string | — | Target a headless peer by id (from runtime_spawn_peers). Omit to address the default running game. |
type | string | — | Class name to instantiate (e.g. Node2D) — mutually exclusive with `scene` |
scene | string | — | res:// path to a PackedScene to instantiate — mutually exclusive with `type` |
parent | string | Yes | Path to the parent node in the running scene |
confirm | boolean | — | Auto-approve this destructive action (skip the confirmation prompt) |
Parameters from the server's own tool schema.
Why runtime_node_add is rated High
This tool modifies the live running game state by adding nodes at runtime, which is a real-time execution operation affecting a live process. While labeled 'DESTRUCTIVE' in the description, the action is not irreversible data deletion — it adds (creates) objects to a running game, which is closer to Execute (triggering external operations in a live runtime).
From the tool's definition 'Add a node to the LIVE running game' and 'a res:// PackedScene to instantiate OR a ClassDB class to instantiate' — modifies the live runtime state of a running game by injecting new nodes
Attacks that exploit this kind of access
The rule that runs runtime_node_add safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For runtime_node_add, this is the rule to start with:
runtime_node_add stays usable, but rate-capped: a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Breakpoint, apply this rule, and every runtime_node_add call is checked against it from then on.
Questions about runtime_node_add
Add a node to the LIVE running game as a child of parent. DESTRUCTIVE — gated by confirmation. Provide scene (a res:// PackedScene to instantiate) OR type (a ClassDB class to instantiate); name renames it. It is categorised as a Execute tool in the Breakpoint MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
runtime_node_add accepts 6 parameters: name, peer, type, scene, parent, confirm. Required: parent. The full parameter table on this page comes from the server's own tool schema.
Register the Breakpoint MCP server in PolicyLayer and add a rule for runtime_node_add: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.
runtime_node_add is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the runtime_node_add rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for runtime_node_add. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
runtime_node_add is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Breakpoint, and thousands of servers like it.
Across the catalogue