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runtime_node_add

Add a node to the LIVE running game as a child of parent. DESTRUCTIVE — gated by confirmation. Provide scene (a res:// PackedScene to instantiate) OR type (a ClassDB class to instantiate); name renames it.

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 61 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/runtime-node-add.md

What runtime_node_add does on Breakpoint

AI agents use runtime_node_add to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
name string — Optional name for the new node A taken name gets a number appended (`SFX`->`SFX2`), reported as `coerced` + `requested`.
peer string — Headless peer id from runtime_spawn_peers; omit for the default running game.
type string — Class name to instantiate (e.g. Node2D) — mutually exclusive with `scene`
scene string — res:// path to a PackedScene to instantiate — mutually exclusive with `type`
parent string Yes Path to the parent node in the running scene
confirm boolean — Skip the confirmation prompt (auto-approve)

Parameters from the server's own tool schema.

Why runtime_node_add is rated Medium

An AI agent can call runtime_node_add faster than any human can review: one bad instruction and it creates or modifies resources in Breakpoint by the hundred, each call as confident as the last.

Questions about runtime_node_add

What does the runtime_node_add tool do? +

Add a node to the LIVE running game as a child of parent. DESTRUCTIVE — gated by confirmation. Provide scene (a res:// PackedScene to instantiate) OR type (a ClassDB class to instantiate); name renames it. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does runtime_node_add accept? +

runtime_node_add accepts 6 parameters: name, peer, type, scene, parent, confirm. Required: parent. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on runtime_node_add? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for runtime_node_add: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is runtime_node_add? +

runtime_node_add is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit runtime_node_add? +

Yes. Add a rate_limit block to the runtime_node_add rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block runtime_node_add completely? +

Set action: deny in the PolicyLayer policy for runtime_node_add. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides runtime_node_add? +

runtime_node_add is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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