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runtime_step_frames

Advance the running game by an exact number of frames while otherwise frozen, for deterministic, frame-accurate playtesting. DESTRUCTIVE — gated by confirmation. kind selects which loop to tick each step: idle (default), physics, or both. Pair with runtime_time_scale{scale:0} to freeze, then assert.

SERVERBreakpoint SOURCEbreakpoint-mcp
High RISK CLASS
Category Execute
Parameters 41 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/runtime-step-frames.md

What runtime_step_frames does on Breakpoint

AI agents invoke runtime_step_frames to trigger actions in Breakpoint. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
kind string Which loop to tick each step (default idle)
peer string Target a headless peer by id (from runtime_spawn_peers). Omit to address the default running game.
frames integer Yes Number of frames to advance
confirm boolean Auto-approve this destructive action (skip the confirmation prompt)

Parameters from the server's own tool schema.

Why runtime_step_frames is rated High

While the description mentions 'DESTRUCTIVE' and gating by confirmation, the actual operation is advancing game execution state rather than permanently deleting or overwriting data. The tool executes game loop logic with argument-dependent effects, making it Execute rather than Destructive.

From the tool's definition Tool description states it will "Advance the running game by an exact number of frames" and "tick each step" with selectable loop types (idle, physics, or both).

Questions about runtime_step_frames

What does the runtime_step_frames tool do? +

Advance the running game by an exact number of frames while otherwise frozen, for deterministic, frame-accurate playtesting. DESTRUCTIVE — gated by confirmation. kind selects which loop to tick each step: idle (default), physics, or both. Pair with runtime_time_scale{scale:0} to freeze, then assert. It is categorised as a Execute tool in the Breakpoint MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does runtime_step_frames accept? +

runtime_step_frames accepts 4 parameters: kind, peer, frames, confirm. Required: frames. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on runtime_step_frames? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for runtime_step_frames: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is runtime_step_frames? +

runtime_step_frames is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit runtime_step_frames? +

Yes. Add a rate_limit block to the runtime_step_frames rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block runtime_step_frames completely? +

Set action: deny in the PolicyLayer policy for runtime_step_frames. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides runtime_step_frames? +

runtime_step_frames is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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