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runtime_time_scale

Set Engine.time_scale on the running game: 0 freezes time, 1 is normal, >1 fast, <1 slow-motion. DESTRUCTIVE (alters the running game's clock) — gated by confirmation. Freeze with scale 0, then runtime_step_frames to advance deterministically before asserting.

SERVERBreakpoint SOURCEbreakpoint-mcp
High RISK CLASS
Category Execute
Parameters 31 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/runtime-time-scale.md

What runtime_time_scale does on Breakpoint

AI agents invoke runtime_time_scale to trigger actions in Breakpoint. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
peer string Target a headless peer by id (from runtime_spawn_peers). Omit to address the default running game.
scale number Yes 0 = freeze, 1 = normal, N = slow/fast (negative is clamped to 0)
confirm boolean Auto-approve this destructive action (skip the confirmation prompt)

Parameters from the server's own tool schema.

Why runtime_time_scale is rated High

This tool triggers external operations (modifying game engine time scale) whose effects depend on the numeric argument provided. While marked 'DESTRUCTIVE' in the description, it does not irreversibly delete or overwrite data; instead, it executes a state-altering command on a running process. The effect is reversible (time scale can be reset), so it maps to Execute rather than Destructive.

From the tool's definition 'Set Engine.time_scale on the running game' and 'alters the running game's clock' — modifies runtime state of a live game engine.

Questions about runtime_time_scale

What does the runtime_time_scale tool do? +

Set Engine.time_scale on the running game: 0 freezes time, 1 is normal, >1 fast, <1 slow-motion. DESTRUCTIVE (alters the running game's clock) — gated by confirmation. Freeze with scale 0, then runtime_step_frames to advance deterministically before asserting. It is categorised as a Execute tool in the Breakpoint MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does runtime_time_scale accept? +

runtime_time_scale accepts 3 parameters: peer, scale, confirm. Required: scale. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on runtime_time_scale? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for runtime_time_scale: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is runtime_time_scale? +

runtime_time_scale is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit runtime_time_scale? +

Yes. Add a rate_limit block to the runtime_time_scale rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block runtime_time_scale completely? +

Set action: deny in the PolicyLayer policy for runtime_time_scale. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides runtime_time_scale? +

runtime_time_scale is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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