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shader_create

Create a Shader resource with optional initial code and save it as a .gdshader file. DESTRUCTIVE (writes a file) — gated by confirmation.

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 31 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/shader-create.md

What shader_create does on Breakpoint

AI agents use shader_create to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
code string Initial GDShader source (e.g. "shader_type canvas_item; ...")
confirm boolean Auto-approve this destructive action (skip the confirmation prompt)
to_path string Yes Destination res:// path, e.g. res://shaders/glow.gdshader

Parameters from the server's own tool schema.

Why shader_create is rated Medium

While the description uses the word 'DESTRUCTIVE', the actual operation is creating/writing a new file, not overwriting or irreversibly deleting existing data. The confirmation gate further reduces risk. This is a Write operation (creates data reversibly) rather than Destructive.

From the tool's definition Tool description explicitly states 'writes a file' and creates a Shader resource, saving it as a .gdshader file. The description mentions 'gated by confirmation' which mitigates the destructive aspect by requiring user approval before execution.

Risk signalsAccepts freeform code/query input (code)

Questions about shader_create

What does the shader_create tool do? +

Create a Shader resource with optional initial code and save it as a .gdshader file. DESTRUCTIVE (writes a file) — gated by confirmation. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does shader_create accept? +

shader_create accepts 3 parameters: code, confirm, to_path. Required: to_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on shader_create? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for shader_create: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is shader_create? +

shader_create is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit shader_create? +

Yes. Add a rate_limit block to the shader_create rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block shader_create completely? +

Set action: deny in the PolicyLayer policy for shader_create. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides shader_create? +

shader_create is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Breakpoint, and thousands of servers like it.

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