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shader_set_code

Replace the source code of an existing .gdshader resource and save it. DESTRUCTIVE (writes a file) — gated by confirmation.

SERVERBreakpoint SOURCEbreakpoint-mcp
Critical RISK CLASS
Category Destructive
Parameters 32 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/shader-set-code.md

What shader_set_code does on Breakpoint

AI agents call shader_set_code to permanently remove resources in Breakpoint, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
code string Yes New GDShader source
path string Yes Shader res:// path
confirm boolean Auto-approve this destructive action (skip the confirmation prompt)

Parameters from the server's own tool schema.

Why shader_set_code is rated Critical

The tool explicitly overwrites existing shader source code and saves it to disk, which is an irreversible file modification. The description itself labels this as DESTRUCTIVE. While a confirmation gate exists, the action of replacing file contents cannot be undone without a backup, making this Destructive rather than merely Write.

From the tool's definition Replace the source code of an existing .gdshader resource and save it. DESTRUCTIVE (writes a file) — gated by confirmation.

Risk signalsAccepts freeform code/query input (code) · Accepts file system path (path)

Questions about shader_set_code

What does the shader_set_code tool do? +

Replace the source code of an existing .gdshader resource and save it. DESTRUCTIVE (writes a file) — gated by confirmation. It is categorised as a Destructive tool in the Breakpoint MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does shader_set_code accept? +

shader_set_code accepts 3 parameters: code, path, confirm. Required: code, path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on shader_set_code? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for shader_set_code: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is shader_set_code? +

shader_set_code is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit shader_set_code? +

Yes. Add a rate_limit block to the shader_set_code rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block shader_set_code completely? +

Set action: deny in the PolicyLayer policy for shader_set_code. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides shader_set_code? +

shader_set_code is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Breakpoint, and thousands of servers like it.

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