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shadermaterial_set_shader

Load a Shader from a res:// path and assign it to the ShaderMaterial on a node's material slot in the edited scene (undoable). The node must already have a ShaderMaterial. In-scene and undoable — not gated.

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/shadermaterial-set-shader.md

What shadermaterial_set_shader does on Breakpoint

AI agents use shadermaterial_set_shader to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
path string Yes Node path relative to the scene root
shader_path string Yes res:// path to a Shader resource

Parameters from the server's own tool schema.

Why shadermaterial_set_shader is rated Medium

The tool modifies existing material properties within a scene in a reversible manner (marked as 'undoable'). This is a Write operation because it updates state without deletion or code execution. While the tool operates on visual rendering, it does not execute arbitrary code or scripts—it loads and assigns a pre-existing shader resource.

From the tool's definition Tool description explicitly states 'Load a Shader from a res:// path and assign it to the ShaderMaterial on a node's material slot in the edited scene (undoable)'. This modifies visual properties of scene nodes by assigning shader resources.

Risk signalsAccepts file system path (path)

Questions about shadermaterial_set_shader

What does the shadermaterial_set_shader tool do? +

Load a Shader from a res:// path and assign it to the ShaderMaterial on a node's material slot in the edited scene (undoable). The node must already have a ShaderMaterial. In-scene and undoable — not gated. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does shadermaterial_set_shader accept? +

shadermaterial_set_shader accepts 2 parameters: path, shader_path. Required: path, shader_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on shadermaterial_set_shader? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for shadermaterial_set_shader: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is shadermaterial_set_shader? +

shadermaterial_set_shader is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit shadermaterial_set_shader? +

Yes. Add a rate_limit block to the shadermaterial_set_shader rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block shadermaterial_set_shader completely? +

Set action: deny in the PolicyLayer policy for shadermaterial_set_shader. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides shadermaterial_set_shader? +

shadermaterial_set_shader is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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