signal_emit
Emit a signal from a node in the EDITED scene, firing its connected callables now. DESTRUCTIVE (edit-time side effects) — gated by confirmation. Args use the tagged-Variant convention.
This record as markdown: /tools/breakpoint-mcp/signal-emit.md
What signal_emit does on Breakpoint
AI agents invoke signal_emit to trigger actions in Breakpoint. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.
| Parameter | Type | Required | Description |
|---|---|---|---|
args | array | — | Signal arguments (JSON scalars or __type__-tagged Variants) |
path | string | Yes | Node path relative to the scene root |
signal | string | Yes | Signal name |
confirm | boolean | — | Auto-approve this destructive action (skip the confirmation prompt) |
Parameters from the server's own tool schema.
Why signal_emit is rated High
The tool triggers signal emission which fires connected callables immediately, causing real-time side effects in the edited scene. While the description labels it DESTRUCTIVE, it actually executes code (callables) rather than irreversibly deleting/overwriting data.
From the tool's definition "Emit a signal from a node in the EDITED scene, firing its connected callables now. DESTRUCTIVE (edit-time side effects) — gated by confirmation."
Risk signalsAccepts file system path (path)
Attacks that exploit this kind of access
The rule that runs signal_emit safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For signal_emit, this is the rule to start with:
signal_emit stays usable, but rate-capped: a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Breakpoint, apply this rule, and every signal_emit call is checked against it from then on.
Questions about signal_emit
Emit a signal from a node in the EDITED scene, firing its connected callables now. DESTRUCTIVE (edit-time side effects) — gated by confirmation. Args use the tagged-Variant convention. It is categorised as a Execute tool in the Breakpoint MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
signal_emit accepts 4 parameters: args, path, signal, confirm. Required: path, signal. The full parameter table on this page comes from the server's own tool schema.
Register the Breakpoint MCP server in PolicyLayer and add a rule for signal_emit: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.
signal_emit is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the signal_emit rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for signal_emit. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
signal_emit is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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