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tilemaplayer_create

Add a TileMapLayer node under a parent in the edited scene (undoable), optionally binding a TileSet .tres so cells can be painted. In-scene and undoable — not gated.

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 31 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/tilemaplayer-create.md

What tilemaplayer_create does on Breakpoint

AI agents use tilemaplayer_create to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
name string Node name (default "TileMapLayer")
parent_path string Yes Parent node path relative to the scene root; "." for the root
tileset_path string TileSet res:// .tres path to bind as tile_set (e.g. from tileset_create)

Parameters from the server's own tool schema.

Why tilemaplayer_create is rated Medium

This tool creates and modifies scene data (adding a node and potentially binding resources) without permanently destroying data. The undoable nature confirms reversibility, placing it in Write rather than Destructive. Severity is medium because misuse could corrupt a scene's structure, but the damage is recoverable via undo functionality.

From the tool's definition Tool description states it will 'Add a TileMapLayer node under a parent in the edited scene (undoable)' and can bind a TileSet resource. The action is explicitly marked as 'undoable', indicating it modifies scene state reversibly.

Questions about tilemaplayer_create

What does the tilemaplayer_create tool do? +

Add a TileMapLayer node under a parent in the edited scene (undoable), optionally binding a TileSet .tres so cells can be painted. In-scene and undoable — not gated. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does tilemaplayer_create accept? +

tilemaplayer_create accepts 3 parameters: name, parent_path, tileset_path. Required: parent_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on tilemaplayer_create? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for tilemaplayer_create: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is tilemaplayer_create? +

tilemaplayer_create is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit tilemaplayer_create? +

Yes. Add a rate_limit block to the tilemaplayer_create rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block tilemaplayer_create completely? +

Set action: deny in the PolicyLayer policy for tilemaplayer_create. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides tilemaplayer_create? +

tilemaplayer_create is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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