This record as markdown: /tools/chanceflow-godot-mcp/collision-add-shape.md
What collision_add_shape does on Godot
AI agents use collision_add_shape to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
Why collision_add_shape is rated Medium
This tool creates or modifies scene data by adding collision shapes, which is a reversible operation. It does not execute arbitrary code, delete data, or cause financial impact. The medium severity reflects that malicious collision shape additions could break game physics or create denial-of-service conditions in editor/runtime, but the effect is contained to the scene and reversible.
From the tool's definition Tool name 'collision_add_shape' indicates creation/addition of collision geometry to a Godot scene. Empty description limits certainty, but the 'add' verb and context of scene management (alongside tools like 'animation_create', 'autoload_add') places it in…
Attacks that exploit this kind of access
The rule that runs collision_add_shape safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For collision_add_shape, this is the rule to start with:
collision_add_shape stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every collision_add_shape call is checked against it from then on.
Questions about collision_add_shape
collision_add_shape is a write tool on the Godot MCP server. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot MCP server in PolicyLayer and add a rule for collision_add_shape: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
collision_add_shape is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the collision_add_shape rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for collision_add_shape. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
collision_add_shape is provided by the Godot MCP server (chanceflow/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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